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  1. #36
    Questor of AI revenue. Member The Errant's Avatar
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    Feb 2007
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    Default Re: Sabyn Strategy Guide

    Quote Originally Posted by Lucidus
    .

    Good idea.Agreed.
    But...how?
    (coughs, embarassed)
    Go to your RTW forlder and into your EB subfolder like in the example below.

    RTW\EB\Data\world\maps\campaign\imperial_campaign

    In the imperial_campaign subfolder will be a txt. file: descr_strat
    that has all the settlements and their buildings listed as you start a new game.

    Scroll down until you reach Maryab and add the following lines between the listed buildings:

    building
    {
    type hinterland_mines mines
    }

    If you want to add a mining center just add +1 directly after the mines without any spacing in between.
    You can add any type of building to any settlement you want. Make sure the text is correct though or you'll get a CTD with an error report.
    Once you made the desired changes save the descr_strat and start EB.
    Make a copy of descr_strat before you edit in case you make a mistake and can't correct it.

    If you need to know the ingame name of a building you wish to add check the EB\Data export_descr_buildings file. It will have all the buildings within the game listed.

    If you can't make it work I will upload a copy of my descr_strat file with the appropriate modifications on a filehosting site, and post the link here.

    edit. This is a temporary solution at best. A more elegant solution adjusting game balance is proposed on this thread https://forums.totalwar.org/vb/showthread.php?t=80088. It involves modifying the AI cash bonus script. Hopefully someone will post a working readjustment on the forum at some point. Or that the team will readjust the script themselves.
    Last edited by The Errant; 03-13-2007 at 10:15.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

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