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  1. #1

    Default Re: Sabyn Strategy Guide

    Good tip,thanks.

    It would be the Sabeans who are overpowered if they can defeat the AS hordes
    Of course.

  2. #2
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Sabyn Strategy Guide

    You can beat the AS phalangite hordes as the Sabyn. It involves lots of skirmishers, particarly *cough* slingers *cough*. Which somebody on a locked thread consider, hmmm cheating.

    Seriously though. At the beginning they're the only unit you can afford to recruit and maintain without going negative on you finances. The only other method is to divert attention away from you, is by having hordes of spies in AS cities instigating revolts.

    Nothing like a civil war to keep a nation too occupied to expand.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  3. #3

    Default Re: Sabyn Strategy Guide

    The Errant,I have two questions for you,if you don´t mind :

    1-In Qataban,there is a center for training of elephants units.
    Is it possible to train elephants in Qataban?

    2-In my Capital,Maryab,should I build Royal barraks?
    I mean,it is possible to recruit all of those nine units before that upgrade;so,why should I build the Royal barraks?

    Thanks in advance :)

  4. #4
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Sabyn Strategy Guide

    1. OK. Kull, a member of the EB team, confirmed that Elephant recruitment in restricted to a number of provinces in west Africa, India, and for the Sabyn relevant three southern provinces of Egypt. Which means that if the Sabyn player wants to have Elephants he will have to expand to either Africa or India and construct the appropriate MIC. In Axum, Meroe and Ptolemais-Theron it means a level 3 factional MIC or above.

    Note! It may appear as if Quataban can train them as they are a recourse there, however this is NOT the case. Also the Epirotes can train Indian Elephants at their capital of Ambrakia however they're the only faction that can. None of the other factions can train elephants in Ambrakia as they are restricted to the Epirote faction exclusively.

    2. It appears as if the highest level of factional MIC for the Sabyn dosen't produce any units. In 0.80 they produced King's Elites. The best heavy infantry unit of the faction. I think this is either an oversight by the devs. or a bug. Then again the Sabyn unit roster remains incomplete so, it might be they will add some new high tier units in a later build.
    Last edited by The Errant; 03-09-2007 at 11:26.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  5. #5

    Default Re: Sabyn Strategy Guide

    Thank you :)

    Edit:today,in my campaign,attacking Axum with an army proportion 5:2 (in my favour) i was surprised by 15 (!) elephants inside (defending) the city.
    I wonder if this is a feature or a....bug?
    Last edited by Lucidus; 03-02-2007 at 01:34.

  6. #6
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Sabyn Strategy Guide

    As of 0.81 the Eleutheroi garrisons in both Axum and Meroe have a mix of local troops. That includes Ethiopian spearmen, axemen and elephants. The Ptolies also have some elephants at Ptolemais-Theron.
    Additional garrisons with elephants are the Eleutheroi settlements in western India and possibly the Nubian settlement in North Africa. Not sure about the last one but atleast southern Egypt and western India.
    I love those overpowered Eleutheroi settlements. Keeps the Ptolies and AS from annexing them too soon.
    I even managed to get Ptoly held Meroe to revolt. They got something like three elephant units and three Ethiopian spearmen. Gonna take them a while to get that nut cracked.
    Last edited by The Errant; 03-02-2007 at 11:00.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  7. #7
    EBII Council Senior Member Kull's Avatar
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    Default Re: Sabyn Strategy Guide

    A little tidbit for the Saba-lovers. The forthcoming hotfix solves the farm and tradeport problems (which will help income-wise), plus the "native factions" for Kush and Sinai have reverted to Ptolemaioi. Both provinces are still rebel, but they won't revolt over to Saba (the early Kush rebellion to Saba was just awful). That should give you a chance to to keep the Egyptians friendly for a while longer.
    "Numidia Delenda Est!"

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