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Thread: Are Roman AI a bit strange at 0.8?

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  1. #1

    Default Re: Are Roman AI a bit strange at 0.8?

    We do start rome and epeiros at war with each other as they should be in 272.

  2. #2
    EB Beta Tester & Sex Slave Member Brightblade's Avatar
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    Default Re: Are Roman AI a bit strange at 0.8?

    Aye, TA. I guess what he´s referring to is the fact that though the Romans begin with a consular army to the north and one to the south, they never send armies south!!


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  3. #3

    Default Re: Are Roman AI a bit strange at 0.8?

    In my campaigns they do send them south, but mostly first to Rhegio then Tharas, but if they get beaten bad at tharas they mostly lose interest and wenture north.

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    Member Member Dumbass's Avatar
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    Default Re: Are Roman AI a bit strange at 0.8?

    I've seen in a few of the ai prgression pictures that the romans go into west germany and lose their holdings in italy, thus become the holy roman empire. While it's quite cool, it's quite annoying only ever seeing the romans move into germany. A way to get rid of this problem would be to add the boii as a faction, but that wouldn't happen until EB2. Another way you could change it would be to make the mediolanium province stretch across northern italy, blocking it off from all the provinces north of it: thus the romans would have to take mediolanium before it could advance any further north, and they would start moving south for Rhegion.

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    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: Are Roman AI a bit strange at 0.8?

    Epeiros has problems with Macedon, too. They very rarely manage to take Pella- it shouldn't happen every time of course, but I've never seen them do it at all. Instead the KH usually manage to take Thessaly and Chalkis first, then Pella and steamroll the entire Balkan peninsula in about half a century.

    The problem is, I guess, that Epeiros tends to expand northwards into the rebel lands. While taking Dalminion early on is sound strategy because it has mines and can train those Illyrian units, they don't spend enough time trying to take over Pella. The KH's only land route for expansion, apart from Aetolia, is through Makedonia.

  6. #6

    Default Re: Are Roman AI a bit strange at 0.8?

    Quote Originally Posted by Fenring
    Epeiros has problems with Macedon, too. They very rarely manage to take Pella- it shouldn't happen every time of course, but I've never seen them do it at all. Instead the KH usually manage to take Thessaly and Chalkis first, then Pella and steamroll the entire Balkan peninsula in about half a century.

    The problem is, I guess, that Epeiros tends to expand northwards into the rebel lands. While taking Dalminion early on is sound strategy because it has mines and can train those Illyrian units, they don't spend enough time trying to take over Pella. The KH's only land route for expansion, apart from Aetolia, is through Makedonia.
    Not necessarily! In my last campaign as Carthage, I was trying to keep Epeiros alive as a buffer between Sicily and Romans. So I gave them about 10-15000 now and then. For about 5-7 years they fought the romans for me and even captured Capua (which they lost after other 3 tours). Behold, the next time I check the map, they have conquered the Balkans. Macedon and Greeks were reduced to one city away from the continent (Rhodos for Greeks and the island city next to Pergamon for Macedon). Their next move seemed to be Nikea but soon after Spain was mine and I stopped playing.
    Last edited by cezarip; 02-15-2007 at 14:47.

  7. #7

    Default Re: Are Roman AI a bit strange at 0.8?

    Epeiros will be more likely to take Pella as AI in 0.81. It's happening more often. The problem is that in 272 they were on something of an upswing - if they hadn't sent a large army with all their best generals to the Peloponnese to be totally ruined during that very year. They might be a little too strong in 0.81, but if we see that is the case on AI progression screenshots (posted by fans) then we will probably reduce the garrison in Taras (and fans can do it themselves in descr_strat.txt if they like by commenting out one or two units). But lets see how it goes first.

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