Grrr, that final battle is hard!Does anyone have advice for how to beat Salah-al-Din?
Grrr, that final battle is hard!Does anyone have advice for how to beat Salah-al-Din?
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
Is that Jaffa?
If so pull back to a Saxon "sheild wall" formation and then also use the walls of the Castle to prevent the Muslims any ability to flank you. Then use you knights to plug gaps as they appear.
#Hillary4prism
BD:TW
Some piously affirm: "The truth is such and such. I know! I see!"
And hold that everything depends upon having the “right” religion.
But when one really knows, one has no need of religion. - Mahavyuha Sutra
Freedom necessarily involves risk. - Alan Watts
The name escapes me at the moment, but yeah the one where you're backed up against the castle walls. I've tried shield wall, but my army seems to get pulverized every time, even w/ arrow support. Plus, they always seem to break through a spot in the wall and unleash hell on my poor archers.
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
Just attack, you're only outnumbered three to one.
https://s132.photobucket.com/albums/...ntMiles/Jaffa/
Always be bold!
Sometimes good people must kill bad people to protect the rest of the people.
Agent Miles, impressive! Well, Ok, at least to someone who hasn't beaten that battle yet. I can't believe Salah-al-Din fell to Genoes Sailors! Very nice summary of the battle, good link.
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
Aye this is a very good victory. Congratulations! My opinion on defensive battle while totally outnumbered is to strike hard a very good enemy unit, the general if possible, to create a chain rout situation for the adversary. After the 2-3 first units routing, they will rally eventually, but are likely to rout again after 5-10% loss in their unit, especially if the general is dead. This helps your tired fighters to create 2 or 3 to 1 local situations which will feed at the same time the "chain routing effect".
But this is touchy, because you are taking a risk: the time during which you concentrate tyour efforts on the good/general enemy units at the beginning of the melee can give time to the "crap" enemy unit to do some damages in your flanks, creating the same chain routing effect among your troops as the one you are looking for.
BTW, the defensive diagrams on Frogbeastegg's beginner's guide is very good. Look at the unit's morale level and put the highest on the flanks!
Last edited by Caerfanan; 02-16-2007 at 11:11.
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