Here's another interesting example, the basis for General units:
Code:
16 northern_general
1 4
78 unit_models/_Generals_and_Captains/Northern_General/northern_general_lod0.mesh 121
78 unit_models/_Generals_and_Captains/Northern_General/northern_general_lod1.mesh 900
78 unit_models/_Generals_and_Captains/Northern_General/northern_general_lod2.mesh 2500
78 unit_models/_Generals_and_Captains/Northern_General/northern_general_lod3.mesh 6400
18
7 england
89 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_england.texture
88 unit_models/_Generals_and_Captains/Northern_General/textures/late_general_normal.texture
0
...
18
7 england
61 unit_models/AttachmentSets/Final General_england_diff.texture
61 unit_models/AttachmentSets/Final General_england_norm.texture
0
...
4
4 None 15 MTW2_Non_Shield 0 1 18 MTW2_Sword_Primary 0
5 horse 18 MTW2_HR_Non_Shield 0 1 18 MTW2_Sword_Primary 0
8 elephant 18 MTW2_Elephant_Crew 0 1 18 MTW2_Sword_Primary 0
5 camel 18 MTW2_HR_Non_Shield 0 1 18 MTW2_Sword_Primary 0
-1 0 0 0 0 0 0
Note that there are no sprite files. And the animation section has a List of 4 entries -- one for dismounted, and one for each known type of mount. But no animation timing. Looks like another special case, or a stub of earlier work no longer used?
For comparison, here's the entry for a Northern European Bodyguard unit:
Code:
12 ne_bodyguard
1 4
56 unit_models/_Units/EN_Lmail_Hmail/ne_bodyguard_lod0.mesh 121
56 unit_models/_Units/EN_Lmail_Hmail/ne_bodyguard_lod1.mesh 900
56 unit_models/_Units/EN_Lmail_Hmail/ne_bodyguard_lod2.mesh 2500
56 unit_models/_Units/EN_Lmail_Hmail/ne_bodyguard_lod3.mesh 6400
10
7 england
73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_england.texture
72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture
44 unit_sprites/england_NE_Bodyguard_sprite.spr
...
7 england
60 unit_models/AttachmentSets/Final Heater_england_diff.texture
60 unit_models/AttachmentSets/Final Heater_england_norm.texture
0
...
1
5 Horse 13 MTW2_HR_Lance 13 MTW2_HR_Sword
2 21 MTW2_HR_Lance_Primary 14 fs_test_shield
2 18 MTW2_Sword_Primary 14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
This time there's an entry for a sprite file, and sensible values for Primary and Secondary (Horse Rider) weapon animations.
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