Finally, you should know that there are various "test" entries in the file. Here's one example, for a 2-handed Swordsman unit:
Code:
19 baltest_2hswordsman
1 4
63 unit_models/_Units/EN_Lmail_Hmail/baltest_2hswordsman_lod0.mesh 121
63 unit_models/_Units/EN_Lmail_Hmail/baltest_2hswordsman_lod1.mesh 900
63 unit_models/_Units/EN_Lmail_Hmail/baltest_2hswordsman_lod2.mesh 2500
63 unit_models/_Units/EN_Lmail_Hmail/baltest_2hswordsman_lod3.mesh 6400
2
7 england
73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_england.texture
72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture
0
6 france
72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_france.texture
72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture
0
2
7 england
60 unit_models/AttachmentSets/Final Heater_england_diff.texture
60 unit_models/AttachmentSets/Final Heater_england_norm.texture
0
6 france
59 unit_models/AttachmentSets/Final Heater_france_diff.texture
59 unit_models/AttachmentSets/Final Heater_france_norm.texture
0
1
4 None 16 MTW2_2HSwordsman 0
1 24 MTW2_2HSwordsman_Primary
0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
It's useful as a starting "blank," adding your own factions, textures, etc. You'll need to add the right sprite file, though.
--
That's it, for now. If anyone deciphers other details of this file, please feel free to add your comments.
Happy modding ...
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