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  1. #1

    Default recruitment suggestion

    ill make this quick and to the point:

    Implement bigger population drops for recruiting units, so city populations can become depleted through excessive recruitment.


    There is probably a hardcode in the way here, but maybe theres a way around it with clever scripting? Example: When you got recruit a unit of 80 spearmen, the game actually creates a 200 man group but the unit is 'switched' for a 80 man group before the user can use it.

    just an idea

  2. #2
    Guest Boyar Son's Avatar
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    Default Re: recruitment suggestion

    Huge unit size takes chunks out of your pop. too

  3. #3

    Default Re: recruitment suggestion

    takes a huge chunk outta performance too! heh...I would love to run the game with huge units. I guess this is more of a problem for people with lower spec computers, but a miniMod task then rather than a full blown chance to everyone recruitment.

  4. #4
    Guest Boyar Son's Avatar
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    Default Re: recruitment suggestion

    OK then I dont really know what else...


  5. #5

    Default Re: recruitment suggestion

    Quote Originally Posted by Elthore
    ill make this quick and to the point:

    Implement bigger population drops for recruiting units, so city populations can become depleted through excessive recruitment.


    There is probably a hardcode in the way here, but maybe theres a way around it with clever scripting? Example: When you got recruit a unit of 80 spearmen, the game actually creates a 200 man group but the unit is 'switched' for a 80 man group before the user can use it.

    just an idea
    Ermm why would you want that? That how it used to be *city depleting their population* before they scripted it that ai cities get bonuses when they recruit. Because after about 40 turns, all of gaul, germania, dacia, the steppe, iberia, and not-coastal africa cities only had 400 people in them and the AI screwed itself over. It wasn't pretty.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  6. #6

    Default Re: recruitment suggestion

    because cities should get depleted if their citizens are constantly sent out to die

  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: recruitment suggestion

    Quote Originally Posted by Elthore
    because cities should get depleted if their citizens are constantly sent out to die
    And maybe these cities shouldn't spam small stacks and send them to random places on the map. Unfortunately that is the Ai for you.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  8. #8
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: recruitment suggestion

    Elthore, you are right in that such a thing is hard-coded. What you describe is not possible.

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