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Thread: Constructive Fan Input on Formations

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  1. #1
    EB Beta Tester & Sex Slave Member Brightblade's Avatar
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    Default Re: Constructive Fan Input on Formations

    Sorry I tend to get long winded... its the repressed writer in me.

    Question: Are the AI formations historically accurate, or made to improve AI performance in EB? Or a mix of both?

    Argument: Should they be made to improve AI performance purely and solely.


    We ask ourselves whether our names will echo through the ages... how bravely we fought, how fiercely we loved.

    Currently: Slave in EB's beta testing dungeons!

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Constructive Fan Input on Formations

    One complaint on this subject:
    Why does the Marian starting formation look like this:
    ?


  3. #3
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Constructive Fan Input on Formations

    Because the army is jammed up against the red line. I used to hate that in MTW.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  4. #4
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Constructive Fan Input on Formations

    Quote Originally Posted by Wigferth Ironwall
    Because the army is jammed up against the red line. I used to hate that in MTW.
    Is it really because of that?

    Or is it because our fellow has got a mayority of heavy infantry (marian legionaires) in his army, so the AI provides a good heavy infantry based formation (the offensive wedge formation)?

    Besides, its wasn`t an iron rule for legion commanders to use a manipular formation... the philosophy of the legions was to adapt to circumstances.

    If they had a light infantry opponent, it`s not that ahistorical that the legatus chose a wedge formation in order to split the enemy`s line in half...

    If the AI chooses that formation by default when fighting with romanii, then we have a problem...

  5. #5
    Member Member Tuuvi's Avatar
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    Default Re: Constructive Fan Input on Formations

    The AI actually chooses formations for you? I always thought it just puts the units wherever it feels like. You learn something new everyday.

  6. #6
    Member Member Shorebreak's Avatar
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    Default Re: Constructive Fan Input on Formations

    I came across these mods during the many months of waiting for a complete version of EB:


    The Candelarius' Extended Realism Mod
    http://www.twcenter.net/forums/showthread.php?t=55919

    HicSuntDracones Mod
    http://www.twcenter.net/forums/showthread.php?t=62524

    Both run with the BI.exe and RTR Platinum, but i wonder if its possible to convert them. I was amazed at the quality which these 2 mods brought to RTW. It has seriously been the most fun I've experianced playing RTW. Having the AI launch naval attacks on Italy and actually advancing semi-logically during a battle is worth the switch. The BI abilities are off the hook too; shield wall w/ Princieps is amazing. AI seems to flank and exploit gaps much better.

    Im still not sure why EB hasnt moved towards the BI.exe mod, but these have got me excited about RTW again! Hopefully work can be done to merge these two and EB into something monumental!

  7. #7
    EB Beta Tester & Sex Slave Member Brightblade's Avatar
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    Default Re: Constructive Fan Input on Formations

    What you are talking about are tiny improvements on campaign map AI and even tinier ones in battle map AI due to BI.exe. There is already a very simple way to play EB with BI.exe.

    What I´m trying to get people to discuss is the formations in the game itself, if they are really giving the AI something to work with, despite the its huge limitations.


    We ask ourselves whether our names will echo through the ages... how bravely we fought, how fiercely we loved.

    Currently: Slave in EB's beta testing dungeons!

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