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Thread: Controlling reinforcements

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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Controlling reinforcements

    Thanks Monkwarrior.

    I decided to come at it from a different angle because the reinforcement army would just sit there after is teleported onto the battlemap. Fortunately the time taken for that army to reach the centre of action if placed at the most remote corner of the battlemap is about the time needed for reinforcements. I will not always have that fortune though and will look to investigate your suggestions further when I am not so fortunate.

    BTW, as you may have missed it, I have been able to get distant-view wonder models vieweable in historical battles by placing the appropriate landmark line from DS into the descr_battle file (after the dates). This seems to work fine *but* you need to comment it out if you want to reload the HB into the Battle Editor for further editing as it does not like that line and will not load up. I cannot for the life of me work out why the same is not true of custom battles generated from the Battle Editor (rather than the custom locations text file). Have you looked into this? Hope this is useful information for you.

    I wish I had more time to write tutorials :(
    "One of the most sophisticated Total War mods ever developed..."

  2. #2

    Default Re: Controlling reinforcements

    I may have found your problem. In the battle editor, you can change the armies specs. so...

    Load the battle you want to change into the battle editor. If you can edit an existing army in the battle editor, than good, but if not, thats not too bad.

    Make you army. I noticed that you can change the arrival time.


    So maybe that could help, I have not experimented with it.


    Good luck,
    RM3

  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Controlling reinforcements

    ERmm????? Didn't understand a word of that but I am quite familiar with using the Battle Editor and am aware of the reinforcement time ;) Thx.
    "One of the most sophisticated Total War mods ever developed..."

  4. #4

    Default Re: Controlling reinforcements

    Lol, I didn't write that very well, I must have been a bit out of it...

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