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Thread: I wanted "swiss guard swordsman" what did i do wrong?

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    Default I wanted "swiss guard swordsman" what did i do wrong?

    I there. I wanted to make a swiss guard swordsman, of the textures of the "dismounted coricastasblabla" anyway, there spanisch and portugese. This is mij modelDB file:
    21 swiss_guard_swordsman 1 4 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod0.mesh 121 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod1.mesh 900 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod2.mesh 2500 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod3.mesh 6400 1 12 papal_states 75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_papal_states.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 55 unit_sprites/papal_states_Dismounted_Conquistadores_sprite.spr 12 papal_states 59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture 59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0 1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 25 dismounted_conquistadores_ug1 1 4 75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod0.mesh 121 75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod1.mesh 900 75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod2.mesh 2500 75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod3.mesh 6400 1 12 papal_states 75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_papal_states.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 59 unit_sprites/papal_states_Dismounted_Conquistadores_ug1_sprite.spr 1 12 papal_states 59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture 59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0 1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002

    Quote Originally Posted by same only better to see
    21 swiss_guard_swordsman
    1 4
    71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod0.mesh 121
    71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod1.mesh 900
    71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod2.mesh 2500
    71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod3.mesh 6400
    1 12 papal_states
    75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_papal_states.texture
    76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
    55 unit_sprites/papal_states_Dismounted_Conquistadores_sprite.spr 12 papal_states
    59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture
    59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0
    1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary
    14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    25 dismounted_conquistadores_ug1
    1 4 7
    5 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod0.mesh 121
    75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod1.mesh 900
    75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod2.mesh 2500
    75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod3.mesh 6400
    1 12 papal_states
    75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_papal_states.texture
    76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
    59 unit_sprites/papal_states_Dismounted_Conquistadores_ug1_sprite.spr
    1 12 papal_states
    59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture
    59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0
    1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    and this is my export_descr_units file
    type Swiss Guard Swordsman
    dictionary Swiss_Guard_swordsman ; Swiss Guard Swordsman
    category infantry
    class heavy
    voice_type Heavy
    banner faction main_infantry
    banner holy crusade
    soldier Swiss_Guard_swordsman, 48, 0, 1.2
    attributes sea_faring, hide_forest, very_hardy, can_withdraw
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 16, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 7, 9, 6, metal
    ;stat_armour_ex 7, 8, 0, 0, 9, 6, 6, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 1, 0, 2, 0
    stat_mental 11, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 890, 175, 100, 75, 890, 4, 220
    armour_ug_levels 3, 4
    armour_ug_models Swiss_Guard_Swordsman, Swiss_Guard_Swordsman_ug1
    ownership papal_states
    era 2 papal_states
    ;unit_info 16, 0, 22
    Ill be very pleased if someone could make it =( It must be possible...
    Last edited by Martinaz; 02-18-2007 at 00:32.

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