Code:
type Galloglaich
dictionary Galloglaich ; Galloglaich
category infantry
class heavy
voice_type Heavy
accent Scottish
banner faction main_infantry
banner holy crusade
soldier ME_Halberd_Militia, 48, 0, 1.2
attributes sea_faring, hide_forest, hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 27, 6, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 4, 0, metal
;stat_armour_ex 5, 0, 0, 0, 4, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 1, -2, 3, 2
stat_mental 9, normal, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 150, 90, 70, 600, 4, 150
armour_ug_levels 2
armour_ug_models Galloglaich
ownership slave, scotland
;unit_info 27, 0, 9
2. add "Galloglaich" recruitable by scotland onto the building you think they should come from in the building file (I used higher level farms on my own game - since they're described as fighting for beef)
Code:
farms+2 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
farming_level 3
recruit_pool "Galloglaich" 1 0.1 1 0 requires factions { scotland, }
}
material wooden
construction 4
cost 2400
settlement_min large_town
upgrades
{
farms+3
}
}
farms+3 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 3
capability
{
farming_level 4
recruit_pool "Galloglaich" 1 0.2 1 0 requires factions { scotland, }
}
material wooden
construction 6
cost 4800
settlement_min city
upgrades
3. copy the unit card picture and unit info card pictures from the slave folders to the scotland folders - data/ui/unit_info & data/ui/units
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