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Thread: the magnificent magically appearing generals!

  1. #1

    Unhappy the magnificent magically appearing generals!

    ok, so i'm playing as milan on a hv/hv game and i've got Turkey by their proverbial Persian scrotum.

    but i've noticed the damnedest thing happening. he (as in the turks) has this little old army all by it's lonesome AT least a couple turns away from any of his reinforcements or settlements. i've got a spy near by him and a 10 skill assassin. every turn i assassinate his general and some how he ALWAYS has another general leading the stack the next turn.

    this has gone on for 4 turns so far. i've also got a few other 10 skill assassins stalking his territory shanking any other family members/generals/imams of his i can find.

    i'm using LTC 2.1, but that doesn't explain anything. i know you can use castles to create generals, but only like once every 3 or 4 turns. and regardless he's too far away from any of his castles to get a new general there that quickly.

    is this just something that happens when the campaign difficulty is set to HV? if so, what other retarded things are going on that i don't know about? how am i supposed to implement well thought out strategies when the AI is using a different set of logic defying rules?

  2. #2
    Cynic Senior Member sapi's Avatar
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    Default Re: the magnificent magically appearing generals!

    The AI can do that

    It makes removing crusading armies a pain :(
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  3. #3
    Member Member Temujin's Avatar
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    Default Re: the magnificent magically appearing generals!

    Well, you can do that too! If a faction has a significantly smaller amount of generals (really, family members), than cities, they will get the option of adopting a captain or other leader every turn. If they only have one stack of troops, there's only one place this individual can turn up.

    If you want to kill a faction off by assassination, you'll need to use several assassins and spies, locate all living family members, and take them all out in a single turn. If you fail, the survivors will adopt more people into the family to fill out their family tree, and you'll have to do it all over next turn.
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  4. #4
    Praeparet bellum Member Quillan's Avatar
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    Default Re: the magnificent magically appearing generals!

    Temujin has hit the nail on the head there. Anytime the general to province ratio falls below a certain point, the faction starts getting an adoption opportunity every turn. It's always a captain leading an army in my experience, so that's where it's coming from.
    Age and treachery will defeat youth and skill every time.

  5. #5

    Default Re: the magnificent magically appearing generals!

    The good thing is, the "magically appearing generals" are almost always easy to kill again, like 95% chance for your maxed assasin. So camp one assasin there to keep killing the new "spawn" and take the others to hunt for the remaining ones.

  6. #6
    Cynic Senior Member sapi's Avatar
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    Default Re: the magnificent magically appearing generals!

    @Temujin - the AI is not adopting generals.

    Adopted family members appear in the same city/stack as their sponsor, but the AI can 'regenerate' stacks that have no family members in them.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  7. #7
    Senior Member Senior Member Carl's Avatar
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    Default Re: the magnificent magically appearing generals!

    Yep, your Generals Cannot EVER appear in stacks at all, even if the sponser is in the stack, they'll turn up in a city somwhere even if the last familly member is in the feild. The AI is the ONLY thing that can get them to appear in stacks. I'm not sure how or why, but it looks like the AI is excempt from a few of the rules the player has to follow.
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  8. #8
    Member Member Praetorian308's Avatar
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    Default Re: the magnificent magically appearing generals!

    Quote Originally Posted by pat the magnificent
    ok, so i'm playing as milan on a hv/hv game and i've got Turkey by their proverbial Persian scrotum.

    but i've noticed the damnedest thing happening. he (as in the turks) has this little old army all by it's lonesome AT least a couple turns away from any of his reinforcements or settlements. i've got a spy near by him and a 10 skill assassin. every turn i assassinate his general and some how he ALWAYS has another general leading the stack the next turn.

    this has gone on for 4 turns so far. i've also got a few other 10 skill assassins stalking his territory shanking any other family members/generals/imams of his i can find.

    i'm using LTC 2.1, but that doesn't explain anything. i know you can use castles to create generals, but only like once every 3 or 4 turns. and regardless he's too far away from any of his castles to get a new general there that quickly.

    is this just something that happens when the campaign difficulty is set to HV? if so, what other retarded things are going on that i don't know about? how am i supposed to implement well thought out strategies when the AI is using a different set of logic defying rules?
    I don't know about HV, but perhaps in VH.
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  9. #9
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: the magnificent magically appearing generals!

    Are you or the enemy fighting any battles if that is the case, they may be getting the man of the hour thing since they have so little generals compared to their number of provinces.
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  10. #10

    Default Re: the magnificent magically appearing generals!

    well, i just decided to wipe his stupid army out, so problem solved i guess.

    and no, i was fighting the stack, just killing it's general(s).


    and HV stands for Hard, Very hard... or no... no it doesn't...

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