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    Default Buildings that reduce rebels

    Have you guys ever considered implementing some building that reduce rebel activity?

    My idea goes like this, introduce buildings that are available only in territories where type I governments exist . These buildings could be "Guard Posts"( garrisoned stops on the road), "Border patrols", ect. These buildings would discourage rebels in home territories. Is that even possible? In my current game I am getting invaded by full rebel stacks every other turn. Granted it makes it harder but it gets a bit old after a while and unrealistic. I could understand it if that sort of activity existed in territories with type III or IV governments. That makes sense. But huge stacks of rebels maurading through your home territories every other turn seems a little excessive.
    Last edited by Xtiaan72; 02-17-2007 at 00:49.
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