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Thread: M2TW Charges

  1. #1
    Handler of candles Member Xehh II's Avatar
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    Question M2TW Charges

    How do I get my cavalry to charge in M2TW, when I double click, my unit yells "Charge!", but they all draw swords instead of lances, is this supposed to happen?
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  2. #2
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: M2TW Charges

    Not having M2TW yet (curse you old comp!) I can't offer any solid advice but you can find plenty of threads about it in the Citadel.
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  3. #3
    Handler of candles Member Xehh II's Avatar
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    Default Re: M2TW Charges

    Thank you
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  4. #4
    Handler of candles Member Xehh II's Avatar
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    Default Re: M2TW Charges

    This will sound stupid, but I can't find the Citidel(I think I spelled it wrong).
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  5. #5
    Cynic Senior Member sapi's Avatar
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    Default Re: M2TW Charges

    linky

    To answer your question, there are many factors that go into charging.

    1. make sure that the unit is formed up (in neat lines)

    2. the flatter the ground, the better

    3. single right click to charge (then hit 'r' to make them run if you want)

    4. Pause the game, and order your units one by one, or they'll attempt some sort of 'smart attack' that never works. This applies to all units that are grouped - if you want them to work properly, order them one by one

    5. Pray
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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: M2TW Charges

    5. Pray
    Quote Originally Posted by TosaInu
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  7. #7
    Handler of candles Member Xehh II's Avatar
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    Default Re: M2TW Charges

    Ok, thank I will do what you say.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  8. #8

    Default Re: M2TW Charges

    What i want to add into the question I've been hearing that u have to get into some type of distance before u can charge is that true ?

  9. #9
    Member Member RoadKill's Avatar
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    Default Re: M2TW Charges

    Wait for the charge to happen does the calvalry has to be face to face against the unit you are charging at? Thanks
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  10. #10
    Member Member Caerfanan's Avatar
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    Default Re: M2TW Charges

    Quote Originally Posted by sapi
    5. Pray
    Yes ideed, that's what I always do when commanding a unit to do something!

  11. #11
    Member Member Caerfanan's Avatar
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    Default Re: M2TW Charges

    Quote Originally Posted by RoadKill
    Wait for the charge to happen does the calvalry has to be face to face against the unit you are charging at? Thanks
    No, no, not at all!!! One of the most rejoicing situation in those games is to have a an enemy unit pinned on your spears while your horribly heavy cavalry charges in their back!!!!

    As to the moment when the unit actually charges, the charge effectively happen at the last moment. The unit reaches it's charge speed a few "yards" before the enemy.

    There is this lance to sword thing that I wonder about. But I don't play M2 yet...
    Last edited by Caerfanan; 02-23-2007 at 11:13.

  12. #12
    Member Member Caerfanan's Avatar
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    Default Re: M2TW Charges

    Quote Originally Posted by Deathtone
    What i want to add into the question I've been hearing that u have to get into some type of distance before u can charge is that true ?
    To answer precisely, a unit charges when it moves to atack, you don't have to order them to charge specifically. You click, or double click on the enemy unit. Your unit marches, or runs, towards the enemy. Your unit will charge automatically when at the right distance.

  13. #13
    Member Member RoadKill's Avatar
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    Default Re: M2TW Charges

    Thank you very much, now i cna go own with my french calvary
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  14. #14

    Default Re: M2TW Charges

    i pray to holy God not to disfunctional charges.

  15. #15
    Member Member Caerfanan's Avatar
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    Default Re: M2TW Charges

    Quote Originally Posted by RoadKill
    Thank you very much, now i cna go own with my french calvary
    Go ahead, avoid the mud... and the english arrows!

  16. #16
    Member Member Lord Cazaric's Avatar
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    Default Re: M2TW Charges

    There are two vital aspects to a successful charge. Firstly, and most importantly, you must have soldiers! There is no point ordering non existant soldiers to march into battle, they don't generally obey! Except for your imaginary friends...

    Secondly, you must have enemies. Otherwise your soldiers are simply running and screaming at the top of their lungs for no apparent reason. In most civilised cultures, they will then be known as 'that clinically insane fellow' or 'the madman down the lane'.

    Follow these two strategies, and you will never go wrong, believe me.

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  17. #17
    Handler of candles Member Xehh II's Avatar
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    Default Re: M2TW Charges

    You are most annoying.
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  18. #18
    Member Member Lord Cazaric's Avatar
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    Default Re: M2TW Charges

    If those two aspects of a charge are not vitally important, I will eat my hat! And your hat, so watch out!
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  19. #19
    Member Member Caerfanan's Avatar
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    Default Re: M2TW Charges

    Quote Originally Posted by Lord Cazaric
    There are two vital aspects to a successful charge. Firstly, and most importantly, you must have soldiers! There is no point ordering non existant soldiers to march into battle, they don't generally obey! Except for your imaginary friends...

    Secondly, you must have enemies. Otherwise your soldiers are simply running and screaming at the top of their lungs for no apparent reason. In most civilised cultures, they will then be known as 'that clinically insane fellow' or 'the madman down the lane'.

    Follow these two strategies, and you will never go wrong, believe me.

    Lord Cazaric, the fountain of infinite wisdom.
    Well, my dear friend, you have forgotten the third vital aspect, which is in my opinion the most important one: you need a GROUND for your enemies to stand on, and for your soldiers to run like hell on.

    Charging succesfully needs a lot of caution: if you forget one aspect, you're doomed.

  20. #20
    Cynic Senior Member sapi's Avatar
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    Default Re: M2TW Charges

    You also need horses.

    And lances.

    And swords.

    And stableboys (to care for the horses)

    And blacksmiths (to make equipment)

    And a commander (preferably with an outrageous british accent) to lead you into battle.

    Seriously cazaric, do we want to go there?

    From wise men, O Lord, protect us -anon
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  21. #21

    Default Re: M2TW Charges

    Hello!

    The best results I've had for mass cavalry charges is to deploy my horse in 2 or 3 deep lines and surround the enemy army in a roughly circular or semi-circular formation.

    Then group all the units to charge, then ungroup them (keeping them all selected) and then finally... double clicking an enemy unit that lies in the centre of the enemy formation.

    All the horse then charges inwards in a fairly impressive and morale shattering manner.

  22. #22
    Member Member Caerfanan's Avatar
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    Default Re: M2TW Charges

    Quote Originally Posted by Wodeson
    Hello!

    The best results I've had for mass cavalry charges is to deploy my horse in 2 or 3 deep lines and surround the enemy army in a roughly circular or semi-circular formation.

    Then group all the units to charge, then ungroup them (keeping them all selected) and then finally... double clicking an enemy unit that lies in the centre of the enemy formation.

    All the horse then charges inwards in a fairly impressive and morale shattering manner.
    No surprise there, I wouldn't like to be in the middle of such a charge!

    oooh, and welcome to the org, BTW!

  23. #23

    Default Re: M2TW Charges

    Cheers!

  24. #24
    Member Member Lord Cazaric's Avatar
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    Default Re: M2TW Charges

    Caerfanan, you're absolutely right! I mean, there's no point trying to run on water (although some claim there was this one guy...I won't go there) as you'll just sink and drown and, rather than being known as 'that clinically insane fellow', but instead as 'that poor bugger on the bottom of the sea'. Swimming in armour just isn't great fun.

    And as for attempting to charge on air, well, do I need to say anything? Xehh, don't try it!

    Sapi, I'm afraid you're wrong...there is no need for commanders, swords, lances or blacksmiths. All you need for a charge is a lot of raging lunatics running at another person with the intent to cause grievous bodily harm. That doesn't necessarily mean they intend to cut up their foes into tiny pieces and feed them to the dogs back home. No, they can just maim and murder them without weapons, as long as beforehand they run like hell at their intended victims.

    Thanks for listening.
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  25. #25
    Handler of candles Member Xehh II's Avatar
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    Default Re: M2TW Charges

    I will agree with you there cazaric but at the start I was talking about cavalry charges.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  26. #26
    Member Member Caerfanan's Avatar
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    Default Re: M2TW Charges

    Quote Originally Posted by Xehh II
    I will agree with you there cazaric but at the start I was talking about cavalry charges.


    So the horses are needed. Not the swords, blacksmiths, etc...

    (and now I'm just imagining the guy throwing themselves on their enemies to kill them only with their momentum, argh.)

  27. #27
    Handler of candles Member Xehh II's Avatar
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    Default Re: M2TW Charges

    You can run people over with horses.
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  28. #28
    Member Member Caerfanan's Avatar
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    Default Re: M2TW Charges

    Quote Originally Posted by Xehh II
    You can run people over with horses.
    Or crush them by throwing the horses at them. But that would be a ranged unit then, so off topic...

    (Argh, Lord Cazaric has taken control, please help me!!!! )

    Well, more seriously, I think that cavalry charges were devastating mainly because of the momentum of the horses. If I'm correct, by the end of the 14th century, the knights' armours were having something to put the end of your lance on in order to be capable of relaying all the force to the foe without needing that strong an arm. Heavy weight + tip of a lance directed to your chest => man don't you stay here!!!!

  29. #29
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Smile Re: M2TW Charges

    Quote Originally Posted by sapi
    5. Pray
    lol!

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  30. #30
    Member Member Lord Cazaric's Avatar
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    Default Re: M2TW Charges

    [QUOTE=Caerfanan]Or crush them by throwing the horses at them. But that would be a ranged unit then, so off topic...

    Brilliant! A unit of either Supermen or extreme weight-lifters! That'd be a sight...100 hobilars with bulging muscles charge within 10 metres of a hostile unit of chivalric men-at-arms, suddenly dismount, pick their steeds up onto their shoulders and hurl them into the enemy soldiers, knocking them all down.
    Long live the King of the Chipmunks, whose name I cannot pronounce in English, but is something along these lines...

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