Hello all
I've modded mounted crossbowmen so they are shooting flaming arrows up high and when they are hitting ground there is a boom like grand bombards do. There is almost all ok, animation and damage is taken well, but there is no boom sound when explosion animation is playing. I dont know why is that.

I added this to descr_projectile.txt:

Code:
projectile my_serpentine_shot

effect 			arrows_fire_new_set
end_effect				ground_impact_grand_bombard_set
end_man_effect			man_impact_catapult_set
end_package_effect    	wall_impact_medium_set
end_shatter_effect		ground_impact_grand_bombard_set
end_shatter_man_effect		man_impact_catapult_set
end_shatter_package_effect		wall_impact_medium_set

;area_effect				ae_mortar_shot
damage			10
damage_to_troops	1
radius			0.3
mass			0.4
area			1.5
accuracy_vs_units		0.03
accuracy_vs_buildings	0.04
accuracy_vs_towers      0.025 
min_angle		-15
max_angle		60
prefer_high
velocity		55, 30
ground_shatter
;bounce			0.01 0.01 0.93 0.5
body_piercing
display			aimed 
;effect_only
; Stuck model not used at the mo, shatter effect is better, but adding some shatter debris for ground impact would be good?
;stuck
effect_only
And this to export_descr_unit.txt:
Code:
type             My Throw
dictionary       Mounted_Crossbowmen      ; Mounted Crossbowmen
category         cavalry
class            missile
voice_type       Heavy
banner faction   main_cavalry
banner holy      crusade_cavalry
soldier          Mounted_Crossbowmen, 32, 0, 3
mount            fast pony
mount_effect     elephant -4, camel -4
attributes       sea_faring, hide_forest, can_withdraw, mortar, artillery
formation        2, 4.4, 3, 6, 3, square
stat_health      1, 0
;stat_pri         32, 1, musket_bullet, 160, 3, missile, missile_gunpowder, piercing, none, 25, 1
stat_pri         12, 3, my_serpentine_shot, 450, 0.75, siege_missile, artillery_gunpowder, blunt, none, 25, 1
;stat_pri_ex      0, 0, 0
stat_pri_attr    ap, bp, area, launching
stat_sec         18, 10, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex      0, 0, 0
stat_sec_attr    no
stat_pri_armour  20, 20, 20, metal
;stat_armour_ex   5, 7, 0, 0, 5, 0, 0, metal
stat_sec_armour  20, 0, flesh
stat_heat        4
stat_ground      0, -2, -4, 0
stat_mental      3, normal, trained
stat_charge_dist 45
stat_fire_delay  18
stat_food        60, 300
stat_cost        1, 470, 175, 90, 70, 470, 4, 110
armour_ug_levels 2, 3
armour_ug_models Mounted_Crossbowmen, Mounted_Crossbowmen_ug1
ownership        spain
era 1            spain
era 2            spain
;unit_info        7, 5, 10
The question is how i can make that sound working? Thanks.