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Thread: no explosion sound, why?

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  1. #1

    Default Re: no explosion sound, why?

    i dont see i can edit my post, in second example i posted wrong version, it should be
    stat_pri 12, 3, my_serpentine_shot, 450, 2, siege_missile, artillery_gunpowder, blunt, none, 25, 1
    instead of
    stat_pri 12, 3, my_serpentine_shot, 450, 0.75, siege_missile, artillery_gunpowder, blunt, none, 25, 1

  2. #2

    Default Re: no explosion sound, why?

    Third post in a row lol, but i want just to say that i finally found a solution. Below is a quick guide for those of you who will have the same problem someday.

    I assume that ur unit is already added to export_descr_unit.txt and playable in a game.

    1. Download "Sound text files" from
    http://www.twcenter.net/forums/downl...o=file&id=1110
    and unpack it to the m2tw/data folder

    2. Change attributes of new files to 'Archive', because they are come with read only attribute.

    3. Open file descr_sounds_weapons.txt. Find a unit that u would like your unit have sound like. It would look like this

    unit Elephant Artillery:pri, Elephant Artillery Mercs:pri, NE Culverin, ...

    Add to the end of this line your unit name and save a file.

    4. In order to your changes take effect in a game u have to remove files
    - events.dat
    - events.idx
    from m2tw/data/sounds directory. Don't worry they will be recreated when u run a game.

    5. Run a game and enjoy.

  3. #3

    Default Re: no explosion sound, why?

    thnx muchly, I made some suicide naptha men, and was getting annoyed that I couldn't get an explosion sound with them
    Drink water.

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