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  1. #1

    Default Re: Personal Fiddlings

    nice to know about the unrest... *goes to tinker*
    Drink water.

  2. #2

    Default Re: Personal Fiddlings

    Second question. The freeupkeep castle slots change does not appear to be working when done in the middle of a campaign for the Turks. I used Foz's tool. Eyeballed the file myself, and the changes were made by his tool. You and he took the same approach So do I need to start a new campaign for the free castle upkeep slots to work?

  3. #3

    Default Re: Personal Fiddlings

    Are you certain you have started the game from a batch file and made sure the game processes the unpacked files, not the archives, for data?


    Because I made several changes during the game and all of them were showing right after being made. That included the free slots.

  4. #4

    Default Re: Personal Fiddlings

    sometimes you have to advance one turn before changes show, i don't know if that's one case - i know when you add a new unit in however, you won't get it when you first load, but next turn you will...

    as to the formations, no idea if it will work with multiple formations or not, the units I added it to had no other formations.... although I do know that trebuchets have 2 special abilities, both fire and cows... and that seems to work fine
    Drink water.

  5. #5
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Personal Fiddlings

    Quote Originally Posted by DukeKent
    My question is don't units get only one special ability. Won't shield_wall replace the schiltron special ability, or phalanx special ability of used on units that already have a special ability? In battle, how would you know which special ability to use? Such as schiltron, phalanx, or shield_wall?
    You can have only one special formation. If you put in more than one, most probably only the first is active.

    Quote Originally Posted by DukeKent
    Second question. The freeupkeep castle slots change does not appear to be working when done in the middle of a campaign for the Turks. I used Foz's tool. Eyeballed the file myself, and the changes were made by his tool. You and he took the same approach So do I need to start a new campaign for the free castle upkeep slots to work?
    Foz's tool only does half the work. You still need to edit the castle entries in the file descr_buildings.txt. You can check the city line for the entries that need to added to the castle line. You don't need to start a new campaign for it to take effect.

    Singleplayer: Download beta_8
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    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
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  6. #6
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Personal Fiddlings

    Thanks Ra's. I just read this now, and was going to say the same thing

    I actually looked at the second level castle walls, and made the castle free_upkeep_slots amounts progressive up from there (I think its value is 1, so my castles had none, 1, 2, 3, and 4 free upkeep slots). I took the one lonely free_upkeep_slot entry to represent intent of an upward scale, but you of course can use any amounts you want. Do keep in mind though that castle units usually have much larger upkeeps than city units, so giving castles equal or more slots than equivalent city levels is probably not recommended: they become far too powerful economically.


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  7. #7

    Default Re: Personal Fiddlings

    Thanks for the response to my questions. Did a little more testing on multi formations. When I tested with 3 formations on the welch spear I got a CTD on startup of M2TW. When I used only 2 formations it works fine. So it looks like most units only get one special ability (what R'as al Ghul said ) . I will double check my descr_buildings.txt file tonight to get the free castle upkeep working

  8. #8
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Personal Fiddlings

    Here's an example: (I've highlighted the line that you need to insert)
    Code:
    }
            wooden_castle castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 0
                capability
                {
                    recruit_pool "Mailed Knights"  1   0.2   2  0  requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, Normans, } 
                    recruit_pool "Viking Raiders"  1   0.2   2  0  requires factions { denmark, } 
                    recruit_pool "Polish Nobles"  1   0.2   2  0  requires factions { poland, } 
                    recruit_pool "Boyar Sons"  1   0.2   2  0  requires factions { russia, } 
                    recruit_pool "Hungarian Nobles"  1   0.2   2  0  requires factions { hungary, } 
                    recruit_pool "Byzantine Cavalry"  1   0.2   2  0  requires factions { byzantium, } 
                    recruit_pool "Arab Cavalry"  1   0.2   2  0  requires factions { moors, } 
                    recruit_pool "Mamluk Archers"  1   0.2   2  0  requires factions { egypt, } 
                    recruit_pool "Sipahis"  1   0.2   2  0  requires factions { turks, } 
                    recruit_pool "Mongol Light Lancers"  1   0.2   2  0  requires factions { mongols, } 
                    recruit_pool "Turkomans"  1   0.2   2  0  requires factions { timurids, } 
                    recruit_pool "English Huscarls"  1   0.2   2  0  requires factions { Saxons, } 
                    recruit_pool "Hobilars"  1   0.4   3  0  requires factions { england, } 
                    recruit_pool "Border Horse"  1   0.4   3  0  requires factions { scotland, } 
                    recruit_pool "Mounted Sergeants"  1   0.4   3  0  requires factions { france, hre, milan, venice, papal_states, sicily, Normans, } 
                    recruit_pool "Scouts"  1   0.4   3  0  requires factions { denmark, } 
                    recruit_pool "Jinetes"  1   0.4   3  0  requires factions { spain, portugal, } 
                    recruit_pool "Polish Shooters"  1   0.4   3  0  requires factions { poland, } 
                    recruit_pool "Kazaks"  1   0.4   3  0  requires factions { russia, } 
                    recruit_pool "Magyar Cavalry"  1   0.4   3  0  requires factions { hungary, } 
                    recruit_pool "Skythikon"  1   0.4   3  0  requires factions { byzantium, } 
                    recruit_pool "Desert Cavalry"  1   0.4   3  0  requires factions { moors, } 
                    recruit_pool "Arab Cavalry"  1   0.4   3  0  requires factions { egypt, } 
                    recruit_pool "Turkomans"  1   0.4   3  0  requires factions { turks, } 
                    recruit_pool "Mongol Horse Archers"  1   0.4   3  0  requires factions { mongols, } 
                    recruit_pool "Turkish Horse Archers"  1   0.4   3  0  requires factions { timurids, } 
                    recruit_pool "Theigns"  1   0.4   3  0  requires factions { Saxons, } 
                    recruit_pool "Dismounted Polish Nobles"  1   0.2   2  0  requires factions { poland, } 
                    recruit_pool "Peasants"  0   0.000001   0.999  0  requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } 
                    recruit_pool "Highland Rabble"  0   0.000001   0.999  0  requires factions { scotland, } 
                    recruit_pool "Southern Peasants"  0   0.000001   0.999  0  requires factions { sicily, byzantium, } 
                    recruit_pool "EE Peasants"  0   0.000001   0.999  0  requires factions { poland, russia, hungary, } 
                    recruit_pool "ME Peasants"  0   0.000001   0.999  0  requires factions { moors, egypt, turks, mongols, timurids, } 
                    wall_level 1
                    gate_strength 1
                    tower_level 1
                    free_upkeep bonus 2
                    law_bonus bonus 2
                    recruitment_slots 2
                }
                material wooden
                construction  2 
                cost  1200 
                settlement_min village
                upgrades
                {
                    castle
                }
    The subsequent castle levels miss that line. It would be logical to increase the number of slots for the higher levels accordingly.

    Singleplayer: Download beta_8
    Multiplayer: Download beta_5.All.in.1
    I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
    Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller

  9. #9

    Default Re: Personal Fiddlings

    That was it. I had only added that line for wooden castles Which I no have any of, being beyond that stage of the game. Added the line to the other castles and voila. Thanks

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