Any chance to add cultures?
Any chance to add cultures?
What were the old requirements for recruiting Marian Legionaries outside of Itally?
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein
www.EuropaBarbarorum.com
I think you mean using BI's religion system to simulate different cultures and assimlation processes after conquest. That would change the way EB is working significantly and be too much work for a minimod.Originally Posted by kalkwerk
Just a marian level 3 MIC.Originally Posted by Jarardo
Salute komrades
2 Cunctator
just installed your mod on 0.81a3(zip).
one question: in 0.81 I could build Ostia like mercantile port in Roma (6 trade routs), but after 0.81a3+mod I can`t. I wonder why? Bcous of fix or mod? pity i didn`t test it w/o mod :(
Tnx
Campaigns:
EB1.1 Qarthadast - completed
EB1.1+MMP1.1 Pahlava campaign (VH/M)- ceased by RL
EB1.2(alx.exe)+MMP3.1 for Alex(Lz3) Hayasdan - ongoing
It's a fix, but from my mod. Latium does not have a great natural harbour suitable for the larger merchantships of antiquity. In augustan times the huge grain freighter were gnerally unloaded in the campanian harbours and smaller ships moved the goods up to ostia and Roma to supply the city. later Claudius started the constrcution of an enormous and expensive artifical harbour 8the greatest man made example in antiquity) north of Ostia and Traian enlarged it again.
To learn more about the ports of Roma you can visit this excellent homepage:
http://www.ostia-antica.org/
The artifical harbour is described under Portus (the harbour district).
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Thanks for fast reply, I`ve cought an idea.
btw, why did your work not included in the Release?
Campaigns:
EB1.1 Qarthadast - completed
EB1.1+MMP1.1 Pahlava campaign (VH/M)- ceased by RL
EB1.2(alx.exe)+MMP3.1 for Alex(Lz3) Hayasdan - ongoing
One more question: Is it compatible with new "Improved CTD FIX" (new EDB)?
Campaigns:
EB1.1 Qarthadast - completed
EB1.1+MMP1.1 Pahlava campaign (VH/M)- ceased by RL
EB1.2(alx.exe)+MMP3.1 for Alex(Lz3) Hayasdan - ongoing
I dind't realised that it was yet released. I've uploaded a new version, 1.2a now, that contains all the changes from "Improved CTD FIX" (new EDB).
I am curious about something...Cunctator you say the AI will go after the settlement where the Eagle is being "kept". How do you make the AI behave like this...the reason I am asking is because I was wondering if the same "mechanism" can be used to somewhat instruct the AI to attack certain places...and counter some of the stupid AI behaviour seen in RTW.
Thanks a lot,....can't wait to finish my current campaing to install your mod.!!
«Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»
Re-writing history, one turn at a time, with:
Great mod! Everything seems to be working as said but the one problem i'm having is that the first cohorts (pm) aren't numbered? it says legio and then
blank? anybody had this happen to them?
Figulus.
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