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Thread: First cohorts, night battles + recruitable roman generals minimod

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  1. #1

    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Any chance to add cultures?

  2. #2
    Wise and Partially Handsome Member Jarardo's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    What were the old requirements for recruiting Marian Legionaries outside of Itally?
    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein


    www.EuropaBarbarorum.com

  3. #3
    Member Member cunctator's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Quote Originally Posted by kalkwerk
    Any chance to add cultures?
    I think you mean using BI's religion system to simulate different cultures and assimlation processes after conquest. That would change the way EB is working significantly and be too much work for a minimod.

    Quote Originally Posted by Jarardo
    What were the old requirements for recruiting Marian Legionaries outside of Itally?
    Just a marian level 3 MIC.

  4. #4
    Member Member cyberVIP's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Salute komrades
    2 Cunctator
    just installed your mod on 0.81a3(zip).
    one question: in 0.81 I could build Ostia like mercantile port in Roma (6 trade routs), but after 0.81a3+mod I can`t. I wonder why? Bcous of fix or mod? pity i didn`t test it w/o mod :(
    Tnx
    Campaigns:
    EB1.1 Qarthadast - completed
    EB1.1+MMP1.1 Pahlava campaign (VH/M)- ceased by RL
    EB1.2(alx.exe)+MMP3.1 for Alex(Lz3) Hayasdan - ongoing

  5. #5
    Member Member cunctator's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    It's a fix, but from my mod. Latium does not have a great natural harbour suitable for the larger merchantships of antiquity. In augustan times the huge grain freighter were gnerally unloaded in the campanian harbours and smaller ships moved the goods up to ostia and Roma to supply the city. later Claudius started the constrcution of an enormous and expensive artifical harbour 8the greatest man made example in antiquity) north of Ostia and Traian enlarged it again.

    To learn more about the ports of Roma you can visit this excellent homepage:
    http://www.ostia-antica.org/

    The artifical harbour is described under Portus (the harbour district).

  6. #6
    Member Member cyberVIP's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Thanks for fast reply, I`ve cought an idea.

    btw, why did your work not included in the Release?
    Campaigns:
    EB1.1 Qarthadast - completed
    EB1.1+MMP1.1 Pahlava campaign (VH/M)- ceased by RL
    EB1.2(alx.exe)+MMP3.1 for Alex(Lz3) Hayasdan - ongoing

  7. #7
    Member Member cyberVIP's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    One more question: Is it compatible with new "Improved CTD FIX" (new EDB)?
    Campaigns:
    EB1.1 Qarthadast - completed
    EB1.1+MMP1.1 Pahlava campaign (VH/M)- ceased by RL
    EB1.2(alx.exe)+MMP3.1 for Alex(Lz3) Hayasdan - ongoing

  8. #8
    Member Member cunctator's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    I dind't realised that it was yet released. I've uploaded a new version, 1.2a now, that contains all the changes from "Improved CTD FIX" (new EDB).

  9. #9
    Member Member Domitius Ulpianus's Avatar
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    Default Re: First cohorts, night battles + recruitable roman generals minimod

    I am curious about something...Cunctator you say the AI will go after the settlement where the Eagle is being "kept". How do you make the AI behave like this...the reason I am asking is because I was wondering if the same "mechanism" can be used to somewhat instruct the AI to attack certain places...and counter some of the stupid AI behaviour seen in RTW.


    Thanks a lot,....can't wait to finish my current campaing to install your mod.!!
    «Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»

    Re-writing history, one turn at a time, with:

  10. #10

    Default Re: First cohorts, night battles + recruitable roman generals minimod

    Great mod! Everything seems to be working as said but the one problem i'm having is that the first cohorts (pm) aren't numbered? it says legio and then
    blank? anybody had this happen to them?

    Figulus.

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