Quote Originally Posted by Lavos
I think this thing was always present in tw series, but previously if unit was shooting beyond their range, it did kill almost nothing. Now, (particulary xbows) can get quite a lot kills in one extra range volley.
It was not present in the old battle engine. As soon as the targeting arrow turns red, the unit stops shooting. Also, in the old engine each man aims at an individual enemy man so the chance of hitting him drops off as the target moves further away because accuracy is a small random error introduced on the trajectory of the projectile. There is a chance of hitting a man that was not the primary target.