I have a hard time imagining such a game. You've to count in all the other factors that influence melee outcome, like height of terrain, morale, numerical advantages (how many soldiers in a certain area), weather and so on. There's also a certain random element that prevents stalemates between units. I don't think I've witnessed a melee where both sides rout.Originally Posted by Aonar
Even on a flat, featureless map and both players bringing mirror armies your situation could only apply if the players bring melee only troops. Any ranged troop added will have a tremendous influence. Also, if both sides bring ranged troops, the one who gets off the first volley can get an advantage that can cummulate over time.
So, let's assume ten units of spearmen in a single line charging straight at each other on flat ground. In that case the clash between the lines would produce casualties that are not equal on both sides. The side with lower casualties on the initial charge would win the melee.
In Samurai Wars it's standard to have a skirmish line of teppos. You can expect that your enemy has at least 4 shooters. To gain an advantage in the skirmish phase you need to raid the teppos with fast cav or bring an extra shooter in to gain an advantage. In this phase you try to kill more teppos than you loose with the goal to have enough of them left to finally score some hits on the infantry, once the teppos ar routed or killed. There's plenty of space for mistakes here, We're only human after all. Imo, the Samurai wars players are all experienced players. The battles are very dynamic and thrilling. Playing mostly teamgames, it never results in a stalemate situation.
Hope that helps to understand my point?
R'as
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