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Thread: Archery range bug

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  1. #18

    Default Re: Archery range bug

    Hope that helps to understand my point?
    I understand you very well your previous post already. It just seems that I was not specific enough.

    To gain an advantage in the skirmish phase you need to raid the teppos with fast cav or bring an extra shooter in to gain an advantage. In this phase you try to kill more teppos than you loose with the goal to have enough of them left to finally score some hits on the infantry, once the teppos ar routed or killed. There's plenty of space for mistakes here, We're only human after all. Imo, the Samurai wars players are all experienced players. The battles are very dynamic and thrilling. Playing mostly teamgames, it never results in a stalemate situation.
    Of coruse my friend. This is compleately understandable and I'm not asking about this. :)

    Of course I agree with all you have mentioned in following post Ras, but let's focus on following sentence:

    In that case the clash between the lines would produce casualties that are not equal on both sides.
    yes

    The side with lower casualties on the initial charge would win the melee.
    What should be the factor which would decide this? Once more this is theoreticaly asked question. This is what I'm asking. For example this happens many times in chess where match can result into the draw. I've asked hypothetical question.
    Last edited by Fenix7; 02-21-2007 at 11:50.
    ''Constant training is the only Way to learn strategy.''

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