
Originally Posted by
Carl
Position: This is where the real difference between the two systems seems to be. The old system probably used a system similar to what I described for Non-Absolute accuracy and it's attendant type 1 positional offset.
However, in the old engine, (according to you, I can't confirm I'm afraid), the target position was always the point occupied by the man at the time of firing.
In the new engine however, it is the target man's current point, or the positional offset point relative to the CURRENT position of the target man. Thus no matter how the man moves, an offset of zero will always cause a hit and an offset of 5 meters to the east will always cause the arrow to land 5 meters east of the targets current postion.
The purpose of this is pretty clear to me. It ensure that no matter how much someone may move, the absolute minimum number of hits never changes. No matter what at least some will hit the target. They probably did it to stop people wasting someones arrows by running into and out of missile range all the time.
Now that i understand how the old system did it, it looks a lot like it uses the old system, but with positional tracking added on.
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