What is a factor in all TW games? Randomness. Tactics play a role of course, but it's also a matter of a dice. I know people will jump up in frustration now, 'I'm l33t! It's my skillz(TM)': relax and read.
We've most likely all run into this phenomena: you have a tough unit and it's going to whipe a lesser enemy unit. Several conditions are in your favour, but your tough unit still loses. The frequently used routine is to accuse the other of cheating then. There are exploits in TW games and perhaps also cheats: but there's luck too.
Another very evident situation was RTW 1.0. Both teams saw their army being victorious and you could only find out when chatting with each other about the battle (disable the chat and everyone would feel great).
Replays from the totally different battle were 99.99% identical, only one part at the beginning was different: the value of the dice.
Combatcalculations are using stats, tactics (flanked, backstabbed, extra bonusses), but also a seed (dice). When two identical units A and B fight each other under equal conditions, everything can happen. Big victory for A, big victory for B or anything in between. The same is true for any combination of A and B, though it's more likely that the stronger unit will win. And when A is much stronger than B, A will almost always win. That's tested over and over.
I am not sure about completely removing the luck factor -we can see some realism in that, a soldier slipping in mud, a salty sweatdrop dripping into an eye-, but TW is not a tactical game anymore when the luck becomes too important.
When you fail to rout, it's because your tactic wasn't good enough, your unitselection has to be improved or just that the dice was not in your favour. Use CTRL A CTRL O next time.
Bookmarks