View Poll Results: What era would you prefer to play in a future M2-mod?

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83. This poll is closed
  • Bronze age empires: 1800-1500bc

    6 7.23%
  • City States & empires: 800-332bc

    4 4.82%
  • China: 481-249bc

    2 2.41%
  • The R´n´F of Rome: 272bc-284ad

    7 8.43%
  • Christian empires´n´barbarian invasions: 284-610ad

    2 2.41%
  • The R´n´F of Islam: 632-875ad

    6 7.23%
  • China: 618-1287ad

    5 6.02%
  • Viking invasion: 750-1066ad

    10 12.05%
  • Mongolian invasion: 1206-1502ad

    3 3.61%
  • Shogun II

    13 15.66%
  • Europe: 1492-1815ad

    15 18.07%
  • Other eras, please specify in thread

    10 12.05%
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Thread: Poll: future MTWII mod:

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  1. #1
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Poll: future MTWII mod:

    I´m curious what the TW-community is leaning towards experiencing in a future mod. From the top of my head there are numerous eras that would pass as a suitable backdrop for a TW-game

  2. #2
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Poll: future MTWII mod:

    Personally I´ve to go with a seldom portrayed era in human warfare and conquest, The R´n´Fall of Islam. Not only were their conquests only surpassed by the mongols but they brought technology and architecture to Europe that it wouldn´t be what it is today if it wasn´t for the muslims.

  3. #3
    Supreme Ruler of the Universe Member FrauGloer's Avatar
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    Default Re: Poll: future MTWII mod:

    I'd like to see a more detailed campaign on The Crusades, with all the Crusader Kingdoms, Principalities, and Counties. With all the intrigues, the power-struggles, the diverse crusader armies, with different rivaling arab families (Ayyubids, Fatimids, Seldchuks, etc.), the interfering Byzantine Empire, and unique (realistic) castle and city layouts (Jerusalem with the Tower of David, the Crac des Chevaliers). *droolsalloverhiskeyboard*

    Oh I'd really love to see this...
    Current Campaigns:

  4. #4

    Default Re: Poll: future MTWII mod:

    I think there already is a mod like that being made: Peoples of God - Total War.

  5. #5
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Poll: future MTWII mod:

    Moved back to Citadel by TosaInu.
    Ja mata

    TosaInu

  6. #6
    Member Member cunctator's Avatar
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    Default Re: Poll: future MTWII mod:

    Bronze age empires: 1500-1200 BC

  7. #7

    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by FrauGloer
    I'd like to see a more detailed campaign on The Crusades, with all the Crusader Kingdoms, Principalities, and Counties. With all the intrigues, the power-struggles, the diverse crusader armies, with different rivaling arab families (Ayyubids, Fatimids, Seldchuks, etc.), the interfering Byzantine Empire, and unique (realistic) castle and city layouts (Jerusalem with the Tower of David, the Crac des Chevaliers). *droolsalloverhiskeyboard*

    Oh I'd really love to see this...
    not a bad idea, the crusades mod for rome was excellent (with a few bug and faults that need to be ironed out in particular the economy)

    i enjoy battles with alot of cavalry so the crusades is a good time zone

  8. #8
    lurker Member JR-'s Avatar
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    Default Re: Poll: future MTWII mod:

    Eurasia Total War set in the M2 time frame.

  9. #9
    Join the ICLADOLLABOJADALLA! Member IrishArmenian's Avatar
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    Default Re: Poll: future MTWII mod:

    Peregrine, that would be a great Mod. Map would extend from Byzantium to India!

    "Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan

  10. #10
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by IrishArmenian
    Peregrine, that would be a great Mod. Map would extend from Byzantium to India!
    Yeah, and the crusaders could be the "hordes" scripted to enter certain dates or at different requirements.

  11. #11
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Poll: future MTWII mod:

    Bump, again ;)

  12. #12

    Default Re: Poll: future MTWII mod:

    Bronze Age ? This is a fresh idea. I've never seen it mentioned before, nor did I thought of it myself until seeing it here.
    Should be interesting : taking the greeks to Troy, or Ramesess in a chariot against the hittites. (I'm no historian so correct me if I got my timeframe wrong).
    The only problem I see with this : availability of reliable historical information on the warfare, weapons and tactics of the time - we have a lot of controversy trying to agree on the situation of 1000yrs ago, the bronze age is 3-4 milennia further back. It will probably turn out more of a fantasy setting then anything else, but it'll still be original and entertaining.

    "That's what we need : someone who'll strike the most brutal blow possible, with perfect aim and with no regard for consequences. Total War."

  13. #13
    lurker Member JR-'s Avatar
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    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by IrishArmenian
    Peregrine, that would be a great Mod. Map would extend from Byzantium to India!
    you misunderstand me, i wish for a Total War game that extends from the British Isles across europe and asia all the way to japan.

  14. #14
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by Peregrine_Tergiversate
    you misunderstand me, i wish for a Total War game that extends from the British Isles across europe and asia all the way to japan.
    With the 200 province limit that´s going to be some large provinces PT. I think you´ll need 500 to cover that desire. Have you tried EUIII, or EUII?

  15. #15
    Member Member Mr Frost's Avatar
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    Default Re: Poll: future MTWII mod:

    Ireland Total War .

    Shogun proved that you don't need separate cultures with unique unit rosters to make a great Total War , and there is no shortage of periods of conflict in Irish history .
    Ranika and Co. could easily nail down a good period and well fleshed out unit rosters .

    There are worse things to fill your screne with than the beautiful emerald called the Isle of the Mighty .



    I can see too good expansions too : ITW Viking Invasion {or even Dirty , Unwashed , fight like girls , Can't_Make_Their-Own_Whiskey , filthy Sasanach English Invasion} which is fairly self explanitory .
    The other is ITW The Milesians where you could play the Milesians whom conquered Ireland {and became the bulk of the modern Irish people} , the Dannan {then rulers of Ireland who became the Gods of the Irish} or even the Firbolgs {the less technological people the Dannan had conquered . The Fomorians would be rebels as their last king {and the last of them to show god-like abilities} had been killed well before by Lugh {who was also dead} . Whether ITW The Milesians would be modeled based on realistic interperatations of the events or fantasicly as though the myth were literal truth {or inbetween} , it would be an interesting expansion .


    Ireland Total War . We could even sober up Peter O'Tool for the voiceovers . How cool can you get .
    7 out of 10 people like me ,
    I'm not going to change for the other three .

  16. #16

    Default Re: Poll: future MTWII mod:

    Quote Originally Posted by PseRamesses
    With the 200 province limit that´s going to be some large provinces PT. I think you´ll need 500 to cover that desire. Have you tried EUIII, or EUII?
    Gives me an idea... for future TW. To make a large map usable in the current map system, actually have the game played on more than one map. Just put a set of buttons by the minimap in the corner, click one and it switches to that map. Have the buttons "light up" and be enabled once you get troops to that area. This would make "Colonial Total War" manageable. You could start out in europe, and when your navy gets far enough out to sea, the North America icon lights. Now you have a new map you can look at and send troops to. Get troops out past the eastern mountains and the Asia button lights up, get down past egypt and Africa lights, etc. So instead of adding 20% to the map at world is round, once you send navies far enough that way you just click a button and now your looking at a different map. Moving units between maps could be accomplished at route points... reflecting historic passages between continents, and having strategic value because of that.

    It could be great for cutting the map into manageable but still detailed sections, without the scope of a full world map getting overwhelming.
    propa·gandist n.

    A person convinced that the ends justify the memes.

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