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Thread: Suggestions for v0.81

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  1. #1

    Default Re: Suggestions for v0.81

    can the EB team please, please, please limit the custom battle unit roster to faction-specific?? because at the moment, every faction's unit roster seems like a junk pile scraped together, it takes me like 30 minutes just to choose the units i want!!

    thanks in advance

  2. #2

    Default Re: Suggestions for v0.81

    AFAIK: the way you recruit your units in the EB campaign directly affects your unit roster in the custom battles.Thus you can't really clear things up there without having to abandon the EB recruitment system - something which I my opinion is more valuable than cleaned up roster.
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  3. #3
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Suggestions for v0.81

    Quote Originally Posted by Grand Lord of Poop~
    can the EB team please, please, please limit the custom battle unit roster to faction-specific?? because at the moment, every faction's unit roster seems like a junk pile scraped together, it takes me like 30 minutes just to choose the units i want!!

    thanks in advance
    We already have done. You need to swap out the single-player edu and replace it with the multiplayer edu. This is the only way round the problem, due to the complexity of our recruitment system.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  4. #4
    Imperialist Brit Member Orb's Avatar
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    Default Re: Suggestions for v0.81

    Antioch too easy for the Ptolemies to take

    It fell on turn 3 to my forces, the Seleucids haven't really got the ability to do anything effective anymore...


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  5. #5

    Default Re: Suggestions for v0.81

    Quote Originally Posted by Orb
    Antioch too easy for the Ptolemies to take

    It fell on turn 3 to my forces, the Seleucids haven't really got the ability to do anything effective anymore...
    I am currently auto-running a 0.81 game. In 50+ turns, none of the AS / Ptoly cities have been won or lost by the other side. When I wrote that the Ptollies lost Tarsos to the AS - who have lost 3 cities in the East through rebellion.

    The human player is a big advantage. In my last 0.80 AS campaign, I was able to reduce the Ptollies to Ptolemais-Theron in about 30 turns - it was the only war I had to fight. And the AS was hardly in the position to do well when run by the AI.

  6. #6
    Member Member Lovejoy's Avatar
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    Default Re: Suggestions for v0.81

    I suggest a script who gives the AI the amount of money it gets by playing VH. What I actualy suggest is to make hard the standard diffculty. Not VH. This is becasue I think the AI is somewhat boring on VH. Have you ever get an pro, no matter what, on VH?

    I were just playing a saba campaing, on VH, and the Selue just kept sending stack after stack after stack against me, its no fun. They did all they could to conquer some poor arabians in the dessert. Never mind the phtolemoi. Or anyone else for that matters.

    As I see it VH brings nothing good. Bad diplomacy and worse prioritys. Why is VH standrad anyway? When H is the standard you always have the choise to play VH, for that extra challange you know. :)

    Sry I sound so harsh. I realise this is mainly CA is prob/fault.

    And, well, maybe there are a reason for having VH as standard. I just havent found it out yet. If thats the case, nvm what i just said.

  7. #7

    Default Re: Suggestions for v0.81

    People who want a real challenge should make a minimod where they give better MIC's to every province (better starting MICs) so that they would face tougher enemies from the very start. Just a suggestion.

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