Quote Originally Posted by MarcusAureliusAntoninus
But here is my suggestion:
Change the population bonuses on grainaries to happiness bonuses. The people are happy that they have food. Something like 5%Happiness for the first one, and 10%Happiness, and 5%Health for the second one. The health would both give a little population growth and represent that people eating well are less likely to get sick than the malnurished. This would primarily alleviate some of the population explosions.
We are taking a hard look at all the pop growth stuff for the next major release of EB. QwertyMIDX has already downgraded many cities' base farm levels to fix the population explosion in 0.80. We are hoping to get some feedback on 0.81's growth from the community.