Remember, that defense is composed of three actual values. That and Pantodopoi Phalangitai kinda suck.
Remember, that defense is composed of three actual values. That and Pantodopoi Phalangitai kinda suck.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Don't you dare to speak ill of Pantodapoi PhalangitaiIt's one of the most useful units in the game IMO. The only phalanx you can actually afford to use as eastern greek faction in the early years. And it gets the job done. In fact, I just witnessed amazing performance by these guys in game. Was besieging Side from two sides, because I couldn't merge my armies. The garrison sallied out and of corse they attacked the small captain-led part of my forces instead of the bigger general-led part. So no benefit out of my general's traits. What's far worse though was that I accidentally allowed AI control over my reinforcements, which was most of my troops, leaving me only 3 units led by a captain
Long story short, those units were predictably doomed, unable to link up with the braindead reinforcements coming from the other side of the map. Couldn't hope to withdraw them either as the enemy started too close (no town walls) and their cavalry would have easily catched my all-infantry units. So I set them up for a last stand. Two of the three units (including my captain who got killed) were overwhelmed but one of them, a Pantodapoi Phalangitai, refused to rout. I could hardly believe my eyes, but despite their commander dead, their friends routed and themselves being surrounded, exhausted and taking a charge in the rear (admittedly, by an almost completely decimated cavalry unit) they just kept on fighting! Eventually they were destroyed, as they were just hopelessly outnumbered. But they made the enemy pay a massive price in blood and sweat for taking them out. If it were possible to make our own unique buildings in EB, I'd be erecting a monument in the honor of that unit.
Sorry for this off-topicness but someone has to stand for the poor levies who so courageously fight and die for the petty ambitions of their warmongering tyrants![]()
That's why you only besiege a town with one army. Have the other armies come up to the town but not attack it. They will reinforce a battle, but they are completely safe from the army inside the city. Plus, since you can't use siege equiptment made by multiple armies, there is no real point.Originally Posted by Conqueror
For the first time a day or two ago I had the besiegers sally out and attack a secondary group I had sieging the town (with no equipment). My primary army showed up as reinforcements, carrying their seige equipment across the red line - first time I'd ever seen that happen.
Hi
will this modd have updated skys ?
As i have seen on RS modd ?
Also what do the spartans look like?
and other greek units since this next update.
Can you give a list what was updated?
thks
NoOriginally Posted by swhunter
The same.Also what do the spartans look like?
and other greek units since this next update.
It is quite literally all listed on the first page. Go and check.Can you give a list what was updated?
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Originally Posted by Conqueror
No worries mate, we've all had those experiences where one unit bravely sacrefices itself to save our butts and goes out in a blaze of glory.
I don't really doubt their usefulness but in the grand scheme of things, I don't play the big hellenic states and usually end up making a sport of killing the hordes of them Big Grey hires. Good to know that these guys have a hero complex though if I finally start a Mak game.![]()
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
The Baktrian ones suck though...fricking cowards! I swear it had nothing at all to do with them being captain-led and flanked! Seriously....Originally Posted by antisocialmunky
Ok, before I get warned for spam....any way to move one of the starting Getai armies closer to Kallatis? The Getai still seem to have trouble getting themselves going...maybe give them a spy around Sarmiszegethusa or move that northern army closer to Kallatis and see if the AI can add two and two once in a while? Because I'm at a loss with them...every other faction seems to be able to expand most of the time...
Pontos rocks!
Yea. Whatever you did to the Lustianians, Seleucids, Steppe Tribes, and Casse to have them finnaly wake up as faction and due stuff, plz do to the Getai. Us Getai fans will love you for it.Originally Posted by Elminster12
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
Something I love to see is pools of mercenary's consisting of several regions like in RTW vanilla. This might help stop the insane merc. recruitment of for instance the romans in germania.
Another minor suggestion (unless there have been changes since 0.81a) is to change the descr_event_images.txt file with these changes.:
as opposed to the original:Code:building_completed icon settlement heading_items 6 format { title center verdana black string center verdana_med khaki bodystring left verdana_sml khaki left image center spacer 8 multistring left verdana_med black center multistring left verdana_sml khaki left } unit_completed icon military heading_items 5 format { title center verdana black string center verdana_med khaki image center spacer 8 multistring left verdana_med black center bodystring left verdana_sml khaki left spacer 8 multistring left verdana_sml khaki left } retraining_complete icon military format { title center verdana black string center verdana_med khaki image center spacer 8 multistring left verdana_med black center bodystring left verdana_sml khaki left spacer 8 multistring left verdana_sml khaki left } building_repair_complete icon settlement format { title center verdana black string center verdana_med khaki bodystring left verdana_sml khaki left image center spacer 8 multistring left verdana_med black center multistring left verdana_sml khaki left }
which will prevent text from overlapping:Code:building_completed icon settlement heading_items 6 format { title center verdana black string center verdana_med khaki bodystring left verdana_sml khaki left image center spacer 8 string center verdana_med black multistring left verdana_sml khaki left } unit_completed icon military heading_items 5 format { title center verdana black string center verdana_med khaki image center spacer 8 string center verdana_med black bodystring left verdana_sml khaki left spacer 8 multistring left verdana_sml khaki left } retraining_complete icon military format { title center verdana black string center verdana_med khaki image center spacer 8 string center verdana_med black bodystring left verdana_sml khaki left spacer 8 multistring left verdana_sml khaki left } building_repair_complete icon settlement format { title center verdana black string center verdana_med khaki bodystring left verdana_sml khaki left image center spacer 8 string center verdana_med black multistring left verdana_sml khaki left }
Last two are the current situation, top 2 are with the changes above.
EB member
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