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  1. #1
    Elephant Master Member Conqueror's Avatar
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    Default Re: Suggestions for v0.81

    Don't you dare to speak ill of Pantodapoi Phalangitai It's one of the most useful units in the game IMO. The only phalanx you can actually afford to use as eastern greek faction in the early years. And it gets the job done. In fact, I just witnessed amazing performance by these guys in game. Was besieging Side from two sides, because I couldn't merge my armies. The garrison sallied out and of corse they attacked the small captain-led part of my forces instead of the bigger general-led part. So no benefit out of my general's traits. What's far worse though was that I accidentally allowed AI control over my reinforcements, which was most of my troops, leaving me only 3 units led by a captain

    Long story short, those units were predictably doomed, unable to link up with the braindead reinforcements coming from the other side of the map. Couldn't hope to withdraw them either as the enemy started too close (no town walls) and their cavalry would have easily catched my all-infantry units. So I set them up for a last stand. Two of the three units (including my captain who got killed) were overwhelmed but one of them, a Pantodapoi Phalangitai, refused to rout. I could hardly believe my eyes, but despite their commander dead, their friends routed and themselves being surrounded, exhausted and taking a charge in the rear (admittedly, by an almost completely decimated cavalry unit) they just kept on fighting! Eventually they were destroyed, as they were just hopelessly outnumbered. But they made the enemy pay a massive price in blood and sweat for taking them out. If it were possible to make our own unique buildings in EB, I'd be erecting a monument in the honor of that unit.

    Sorry for this off-topicness but someone has to stand for the poor levies who so courageously fight and die for the petty ambitions of their warmongering tyrants

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Suggestions for v0.81

    Quote Originally Posted by Conqueror
    Was besieging Side from two sides, because I couldn't merge my armies. The garrison sallied out and of corse they attacked the small captain-led part of my forces instead of the bigger general-led part. So no benefit out of my general's traits.
    That's why you only besiege a town with one army. Have the other armies come up to the town but not attack it. They will reinforce a battle, but they are completely safe from the army inside the city. Plus, since you can't use siege equiptment made by multiple armies, there is no real point.


  3. #3

    Default Re: Suggestions for v0.81

    For the first time a day or two ago I had the besiegers sally out and attack a secondary group I had sieging the town (with no equipment). My primary army showed up as reinforcements, carrying their seige equipment across the red line - first time I'd ever seen that happen.

  4. #4

    Default Re: Suggestions for v0.81

    Hi
    will this modd have updated skys ?
    As i have seen on RS modd ?

    Also what do the spartans look like?
    and other greek units since this next update.

    Can you give a list what was updated?

    thks

  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Suggestions for v0.81

    Quote Originally Posted by swhunter
    Hi
    will this modd have updated skys ?
    As i have seen on RS modd ?
    No

    Also what do the spartans look like?
    and other greek units since this next update.
    The same.

    Can you give a list what was updated?
    It is quite literally all listed on the first page. Go and check.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Suggestions for v0.81

    Quote Originally Posted by Conqueror
    Don't you dare to speak ill of Pantodapoi Phalangitai It's one of the most useful units in the game IMO.
    No worries mate, we've all had those experiences where one unit bravely sacrefices itself to save our butts and goes out in a blaze of glory.

    I don't really doubt their usefulness but in the grand scheme of things, I don't play the big hellenic states and usually end up making a sport of killing the hordes of them Big Grey hires. Good to know that these guys have a hero complex though if I finally start a Mak game.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  7. #7

    Default Re: Suggestions for v0.81

    Quote Originally Posted by antisocialmunky
    No worries mate, we've all had those experiences where one unit bravely sacrefices itself to save our butts and goes out in a blaze of glory.

    I don't really doubt their usefulness but in the grand scheme of things, I don't play the big hellenic states and usually end up making a sport of killing the hordes of them Big Grey hires. Good to know that these guys have a hero complex though if I finally start a Mak game.
    The Baktrian ones suck though...fricking cowards! I swear it had nothing at all to do with them being captain-led and flanked! Seriously....

    Ok, before I get warned for spam....any way to move one of the starting Getai armies closer to Kallatis? The Getai still seem to have trouble getting themselves going...maybe give them a spy around Sarmiszegethusa or move that northern army closer to Kallatis and see if the AI can add two and two once in a while? Because I'm at a loss with them...every other faction seems to be able to expand most of the time...
    Pontos rocks!

  8. #8

    Default Re: Suggestions for v0.81

    Quote Originally Posted by Elminster12
    The Baktrian ones suck though...fricking cowards! I swear it had nothing at all to do with them being captain-led and flanked! Seriously....

    Ok, before I get warned for spam....any way to move one of the starting Getai armies closer to Kallatis? The Getai still seem to have trouble getting themselves going...maybe give them a spy around Sarmiszegethusa or move that northern army closer to Kallatis and see if the AI can add two and two once in a while? Because I'm at a loss with them...every other faction seems to be able to expand most of the time...
    Yea. Whatever you did to the Lustianians, Seleucids, Steppe Tribes, and Casse to have them finnaly wake up as faction and due stuff, plz do to the Getai. Us Getai fans will love you for it.
    I shouldn't have to live in a world where all the good points are horrible ones.

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  9. #9
    Member Member Oleo's Avatar
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    Default Re: Suggestions for v0.81

    Something I love to see is pools of mercenary's consisting of several regions like in RTW vanilla. This might help stop the insane merc. recruitment of for instance the romans in germania.

    Another minor suggestion (unless there have been changes since 0.81a) is to change the descr_event_images.txt file with these changes.:

    Code:
    building_completed
    	icon	settlement
    	heading_items	6
    	format
    	{
    		title		center verdana		black
    		string		center verdana_med	khaki
    		bodystring	left   verdana_sml  khaki	left
    		image		center
    		spacer		 8
    		multistring left verdana_med  black	center
    		multistring left verdana_sml  khaki	left
    	}
    
    unit_completed
    	icon	military
    	heading_items	5
    	format
    	{
    		title		center verdana		black
    		string		center verdana_med	khaki
    		image		center
    		spacer		8
    		multistring left verdana_med  black	center
    		bodystring	left   verdana_sml  khaki	left
    		spacer		8
    		multistring left   verdana_sml  khaki	left
    	}
    
    retraining_complete
    	icon	military
    	format
    	{
    		title		center verdana		black
    		string		center verdana_med	khaki
    		image		center
    		spacer		8
    		multistring left verdana_med  black	center
    		bodystring	left   verdana_sml  khaki	left
    		spacer		8
    		multistring left verdana_sml  khaki	left
    	}
    
    building_repair_complete
    	icon	settlement
    	format
    	{
    		title		center verdana		black
    		string		center verdana_med	khaki
    		bodystring	left   verdana_sml  khaki	left
    		image		center
    		spacer		8
    		multistring left verdana_med  black	center
    		multistring left verdana_sml  khaki	left
    	}
    as opposed to the original:

    Code:
    building_completed
    	icon	settlement
    	heading_items	6
    	format
    	{
    		title		center verdana		black
    		string		center verdana_med	khaki
    		bodystring	left   verdana_sml  khaki	left
    		image		center
    		spacer		 8
    		string		center verdana_med	black
    		multistring left verdana_sml  khaki	left
    	}
    
    unit_completed
    	icon	military
    	heading_items	5
    	format
    	{
    		title		center verdana		black
    		string		center verdana_med	khaki
    		image		center
    		spacer		8
    		string		center verdana_med	black
    		bodystring	left   verdana_sml  khaki	left
    		spacer		8
    		multistring left   verdana_sml  khaki	left
    	}
    
    retraining_complete
    	icon	military
    	format
    	{
    		title		center verdana		black
    		string		center verdana_med	khaki
    		image		center
    		spacer		8
    		string		center verdana_med	black
    		bodystring	left   verdana_sml  khaki	left
    		spacer		8
    		multistring left verdana_sml  khaki	left
    	}
    building_repair_complete
    	icon	settlement
    	format
    	{
    		title		center verdana		black
    		string		center verdana_med	khaki
    		bodystring	left   verdana_sml  khaki	left
    		image		center
    		spacer		8
    		string		center verdana_med	black
    		multistring left verdana_sml  khaki	left
    	}
    which will prevent text from overlapping:



    Last two are the current situation, top 2 are with the changes above.
    EB member


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