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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Suggestions for v0.81

    Is the Olympic Games trigger supposed to fire when the general is running around in the field or only in cities? Right now it gets everyone in cities that's applicable but most of my generals in the field get it too...

    Also, would it be possible to make the 'supervisor' trait go away after the general leaves a city for while or an anti-trait for it?
    Last edited by antisocialmunky; 03-14-2007 at 00:15.
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  2. #2

    Default Re: Suggestions for v0.81

    Any chance of a Hibernian faction? Cúchulainn and Na Fianna deserve a chance to wreak a bit of havok!
    Love the game by the way, its amazing how far you've brought it from the original.

  3. #3
    Member Member Master Chef Fain's Avatar
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    Default Re: Suggestions for v0.81

    Cúchulainn would be a great addition.

    Registered just now to post a huge thanks, congratulations, and other assorted compliments because I know modding is a mostly thankless task, and one whose payment is solely in the love of the labor itself and the pleased user. I have modded a few other games outside of TW and used countless others, and have to say this is the most detailed, well written and all encompassing one I have used. Have formed this opinion after using BE for a mere week, but am astounded at the historical accurateness, not many people know of any Celtic tribes much less their role and placement in history, it is truly a delight seeing them here, and the understanding and detail of the various military units represented across the board. Also like the occasional variations in spellings of various groups which is reflective of actual variations during this era (and now).

    I use this mod with BI patched to 1.6 with no issues thus far. Also, are there advantages (specific to region/unit limits and other game issues) to porting this to the MII engine? Know from personal modding of TW that each game since Medieval works in a similar fashion, but your team must clearly be getting into the true "nitty gritty". Anyway, will keep this short so as not to wear out my welcome, keep up the fantastic work.

  4. #4
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Suggestions for v0.81

    Played my first .81a game and noticed that the Illician Thorakitai size might have been overlooked when Thorakitai sizes were reset to 80(Large).
    Last edited by antisocialmunky; 03-15-2007 at 06:03.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  5. #5

    Default Re: Suggestions for v0.81

    Quote Originally Posted by Hiberno
    Any chance of a Hibernian faction? Cúchulainn and Na Fianna deserve a chance to wreak a bit of havok!
    Love the game by the way, its amazing how far you've brought it from the original.
    The Goidilic were considered among other factions, but the Saka and Saba won the last two slots. But for EB 2 I'd expect the Goidilic tribes to be a faction.
    I shouldn't have to live in a world where all the good points are horrible ones.

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  6. #6

    Default Re: Suggestions for v0.81

    Thanks for the kind words Chef Fain. Hope you get a lot of enjoyment out of it not just with the Celtic factions but with the others too - they all have similar levels of detail or will by the end of this.

  7. #7
    Member Member paullus's Avatar
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    Default Re: Suggestions for v0.81

    hey for those asking about the Getai, we're working on some changes to the starting set-up, and I hope the changes will help the Getai expand, especially toward Kallatis.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  8. #8
    EB Getai player Member MoROmeTe's Avatar
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    Default Re: Suggestions for v0.81

    The army that is halfway between Kallatis and Olbia needs to be moved closer to Kallatis and maybe the army in Buridava sgould start out of the city closer to Naissos? And I am sure there are some tweaks in relations that can be used to get a boost to the starting Dacians...
    For my name is Legion...

  9. #9
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: Suggestions for v0.81

    OK. It just looked on the EB worldmap posted on the gameplay guides subforum. It occured to me that the reason the Seleucids are allways pestering the Sabeans lies in the Arabian territories apparent vulnerability.
    Also the AI tends to take the "shortest route" to it's target.

    The Seleucids want to go to war with the Ptolies. OK. Let's go trekking across the desert. Same thing goes the other way around. Sure on the map it looks like the shortest route, but with any kind of basic roads going from Mesopotamia via Syria and Ioudaia should be faster than trekking across the desert.

    Please make the Arabian province impassable and unconquarable. Make Nabataia province impassable for all parts except the immediate surroundings of Bostra and the southern coastline. Also restrict roadbuilding in Nabataia, Tadmor and Sinai provinces. If you have to allow roads in Nabataia restrict them to the surroundings of Bostra and the coast.

    Sinai may have to keep the ability to construct roads, but should be restricted to the most basic level. No paved roads or highways.
    Tadmor is clearly a desert province and it shouldn't have roads either.

    I think these changes would help to balance the game considerably. And eliminate the unrealistic desert wars between the Ptolies and Seleucids. It would also help the Sabeans early game not to have to look over they're shoulder at Arabia province, all the while expecting the next Seleucid stack coming south along the hostile desert.

    "If you listen, carefully. You can hear the Gods laughing."

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