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Thread: Pezhetairoi for Baktria?

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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Pezhetairoi for Baktria?

    I just loaded up 081, completely unaltered (it generated a new map.rwm for that matter). I used "process_cq" and "add_population" to get Baktra and the other two starting cities to have the highest level of both MICs (L5 for both) and there were no Pezhetairoi.

    Now, I trust that you honestly have them.

    I see three possible things happening here. One: you have 080. (I accidentaly just flew through the installer and accidentally pushed next when it asked where to put it and I accidentally had 080 when I thought I had 081. But then again I'm stupid.) Since you jsut commented on having other 081 features, this doesn't seem the case.

    Two: you forgot to delete the map.rwm when you first installed 081 and you have some map-recruitment conflicts.

    Three, what version did you download? Full 081 or patch 081?


  2. #2
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Pezhetairoi for Baktria?

    I renamed the old map.rwm to map.rwm1 and installed the 0.81 patch over 0.80.

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Pezhetairoi for Baktria?

    Quote Originally Posted by abou
    I renamed the old map.rwm to map.rwm1 and installed the 0.81 patch over 0.80.
    Well that blows both theory 2 and 3 out of the water. (3: I was wondering if there were file differences between patch and full installer)

    It wasn't a 080 save game, was it?

    I would suggest deleting all map.rwm's and testing it.

    EDIT: This just hit me. Theory four: Do you have the first cohort mod?
    Last edited by MarcusAureliusAntoninus; 02-24-2007 at 08:56.


  4. #4
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Pezhetairoi for Baktria?

    It is an entirely new game (no 0.8 saves) and I do not have the first cohort mod.

    What would happen if I deleted my map.rwm - would it be reconstructed by the engine?

  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Pezhetairoi for Baktria?

    Quote Originally Posted by abou
    It is an entirely new game (no 0.8 saves) and I do not have the first cohort mod.

    What would happen if I deleted my map.rwm - would it be reconstructed by the engine?
    Yes. If there is no map.rwm, the game will automatically make a new one when you start the game.

    I think the map.rwm is your error. I think since you named it "map.rwm1" it had problems. If you had named it "map1.rwm" there would have been no problem. I'm not sure of this, but it's my last theory.

    Just try deleting all of them (there may be different ones, since you renamed) in the "base" folder and seeing if that helps. If this works, you may want to start a new campaign, since the old map.rwm could cause additional problems in the future.
    Last edited by MarcusAureliusAntoninus; 02-24-2007 at 09:58.


  6. #6
    Abou's nemesis Member Krusader's Avatar
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    Default Re: Pezhetairoi for Baktria?

    Well, anywho had a talk with Urnamma and Pezhetairoi should be available from Baktria province, so this is a recruitment error.
    "Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
    Shooting down abou's Seleukid ideas since 2007!

  7. #7
    EBII Council Senior Member Kull's Avatar
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    Default Re: Pezhetairoi for Baktria?

    Quote Originally Posted by Krusader
    Well, anywho had a talk with Urnamma and Pezhetairoi should be available from Baktria province, so this is a recruitment error.
    That's fine, and it's something I can add to the hotfix. But the most worrisome problem is the number of people who are actually SEEING this recruitment already present in EB. It's completely impossible in a normal, properly established game, yet some people are seeing it.

    Everything keeps coming back to this map.rwm issue.

    Edit - moved comments on the importance of map.rwm to a new thread
    Last edited by Kull; 02-24-2007 at 18:40.
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