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  1. #1

    Default v 0.81 bugs

    I have just taken some short looks into custom battles and some campaigns but i must say this looks really awesome. No more peasant cards this alone is awesome. I am really exicted about playing my first real 0.81 camaign. I found a few minor problems that i wanted to report.

    -lllyrian tribal levies still have some sort of black square near both sides of their neck (graphic glitch)

    -Makedonian FM looks like Koinon Hellenon FM (intentional ?)

    -Koinon FM Unit can not be taken out of Phalanx mode since the rally button is there instead

    - In cusom battle there still is a Somatophylakes Strategou for the koinon not sure if this is a bug or not.

    -Hoplitai and other classic phalanx units have variying spear lengths when they are doing different things.

    Example Hoplitai: Long spears when attacking, fighting and standing but short spears when running

    I think the Hoplitai Haploi also have short spears when standing. Have to check.

    - Voice mod: Koinon FM units say thorakitai instead of ...(cant remember)

    - Question: In my campaign there are no Prometheus cities for the barbarien factions. Is this correct or is it a bug?

    I hope i could help.

  2. #2
    Member Member Lysandros's Avatar
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    Default Re: v 0.81 bugs

    Ptolemaios:
    In Memphis I can't upgrade the Didaskaleion to an Akademia though I meet the requirements (at least an Agora and Government Type III). In the building browser it says "It is not possible to build this item yet". Has to be a bug as in Diospolis-Megale I can having the same government type and an Agora.
    Also, Heliopolis still is a unique building both in Sidon and Antiocheia.
    On the other hand no CTD so far and enjoying a great game!
    "Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."

  3. #3

    Default Re: v 0.81 bugs

    For the academy buildings, here is the code:

    academy requires factions { romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, britons, gauls, scythia, saba, } and building_present_min_level market market and building_present_min_level government gov4

    scriptorium requires factions { romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, britons, gauls, scythia, saba, } and building_present_min_level market forum and building_present_min_level government gov3

    ludus_magnus requires factions { romans_brutii, egypt, romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, britons, gauls, scythia, } and building_present_min_level market great_forum and building_present_min_level government gov2

    We don't really have control over anything else that could be getting in the way. You sure you have a forum level market there?

    -------------------------
    The heliopolis thing is a bug, but we are about to redo all unique buildings, so it will be solved in the near future.

    ---------------------
    Mak, Epeirote, and KH generals all share the same skin currently. The first two just aren't done yet.

    Koinon FM can be taken out of phalanx if you group him with another phalanx unit and then click the button. Long term plans are for a new unit that won't have phalanx option for the FM, so this is just a temporary issue.

    We will probably be taking the somatophylakes strategou unit out of custom battles, but the change to epilektoi was a late one, so it just has to wait a bit longer.

    Prom didn't release barbarian cities for RG yet that we are aware of.

    We will look into the Illyrian unit problem and the spear length issue.

  4. #4
    Member Member Lysandros's Avatar
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    Default Re: v 0.81 bugs

    I was wrong... the Akademia couldn't have been built yet because it also needs a Megaron Dioiketou. Sorry!
    Another thing I noticed is that the Klerouchikon Agema recruitment is remarkably restricted to only a few provinces it seems. How comes that? I have quite a hard time fighting Arche Seleukeia... not that I don't like it, but I wonder if the balance between the two factions is still given.
    Last edited by Lysandros; 02-19-2007 at 19:09.
    "Nous laisserons ce monde-ci aussi sot et aussi méchant que nous l'avons trouvé en y arrivant."

  5. #5
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: v 0.81 bugs

    Makedonia:

    When conquering Sparte, I let my Phalangitai Deuteroi attack the Epilektoi Hoplitai of KH.

    1. They immidiatly let down their sarissas and switched to their swords, although still in phalanx mode.

    2. When reaching the Epilektoi, there ocurred a large blow, as of a large jet engine, that whirled about 20 of my phalangites a dozen meters up into the air. Fortunately nobody died of this. There were no elephants or cavalry envolved in the battle.

    3. I didn't play any greek faction in .80, so is it correct that all the factions' signs in the diplomacy menu, at the faction button and upon the end of turn are without colour?

  6. #6

    Default Re: AW: v 0.81 bugs

    That is hilarious CN. We've never heard of anything like your invisible geyser of Sparta. It would be great if someone could replicate that and supply pics.

    The greek ui of marble is carried over into the faction icons. They have color but it is very subtle and not easy to notice. The rest of the UI may be colorized at some point in the future also though to represent the gaudy reds and blues and golds the greeks used on their temple sculpture.

  7. #7
    Member Member Bugout's Avatar
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    Wink Re: AW: v 0.81 bugs

    Quote Originally Posted by Centurio Nixalsverdrus
    Makedonia:

    When conquering Sparte, I let my Phalangitai Deuteroi attack the Epilektoi Hoplitai of KH.

    1. They immidiatly let down their sarissas and switched to their swords, although still in phalanx mode.

    2. When reaching the Epilektoi, there ocurred a large blow, as of a large jet engine, that whirled about 20 of my phalangites a dozen meters up into the air. Fortunately nobody died of this. There were no elephants or cavalry envolved in the battle.
    I noticed the same thing with Epirus. It only seems to happen in the city centers (maybe the ancient Greeks had flubber town plazas).

    Spoiler Alert, click show to read: 




    I turned off the phalanx option and the phalangitai stopped the bouncing so it seems using their swords while in phalanx mode in the city center creates an irresistable urge to do acrobatics.

    I also found a slight graphical error which I am not sure if EB causes but thought I would point out as it allows me to advance the theory that the aliens that built the pyramids also continued their visits up until the 2nd century bc.

    Spoiler Alert, click show to read: 

    (as you can see the ptolemaic greeks were aware of anti-gravity principles) By the way the building is the ptolemaic councillors chambers in Diospis Megales (in case of spelling errors the city south of Memphis)


    Please accept my accolades for a mod well done, I just wanted to share a few bugs that seemed quite humorous to me.

  8. #8

    Wink Re: v 0.81 bugs

    Hi all,
    it`s my first time in the forum and I think I have to say something about
    EB.81:
    First I have to say EB is not only the best TW-Mod but also the best game in the hole world. I have to speak out a big appreciation to all that great EB-modders. And now to what I want to post here:
    There is something wrong with all overhand hoplitai, thorakitai, early triarii etc. When they begin moving they turned over their spears, so that the under pike is on top and the upper one seems to stab in the battlefield. When moving in another direction some soldiers get long spears and then they go back to attack the battlefield. It is suitable to fix that problem for myself or will they be a new patch in the early future?

    Hope somebody can help me as I hope this was helpful to EB-team!!!

  9. #9
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: v 0.81 bugs

    1. One of my Makedonian generals got the "Olympiakos" trait, saying he is now on the journey to Olympia to compete in the games, because he is not on campaign and therefor has a movement decrease of -100%. Well, my general WAS actually on campaign at the moment, in an army of my faction leader, so he was not the strategos in chief. Is that possible or is it a bug?

    2. In a battle with the very same army in the very same turn (they were besieging Dalminion and the Dalmatians were sallying), my Olympiakos (I don't remember the correct name, you know what I mean) was present at the battlefield, of course, but due to realism concerns, I didn't use his Somatophylakes, only once sending them out of the "hot" area. Then I committed my Thrakioi Prodromoi and my Mistophoroi Hippeis to attack a unit of Illyrian Thureophoroi, from front and back, and they did a good job in crushing them all to the death. But then they weren't able to move any more! Their unit card announced they were fighting, but obviously all foes were dead. I ordered the wedge for the Hippeis, and they obeyed then, and were able to move, but two horsemen were still stuck in the Prodromoi mass. And the Prodromoi couldn't do anything. And both units kept on "fighting".

    Sorry, I couldn't describe it in a shorter way.

  10. #10
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: AW: v 0.81 bugs

    Quote Originally Posted by Centurio Nixalsverdrus
    2. In a battle with the very same army in the very same turn (they were besieging Dalminion and the Dalmatians were sallying), my Olympiakos (I don't remember the correct name, you know what I mean) was present at the battlefield, of course, but due to realism concerns, I didn't use his Somatophylakes, only once sending them out of the "hot" area. Then I committed my Thrakioi Prodromoi and my Mistophoroi Hippeis to attack a unit of Illyrian Thureophoroi, from front and back, and they did a good job in crushing them all to the death. But then they weren't able to move any more! Their unit card announced they were fighting, but obviously all foes were dead. I ordered the wedge for the Hippeis, and they obeyed then, and were able to move, but two horsemen were still stuck in the Prodromoi mass. And the Prodromoi couldn't do anything. And both units kept on "fighting".
    This is the "shadow boxing" bug that CA somehow added to the 1.5/1.6 patch. I've seen it many times, especially when horsement kill a group of phalanxes that are "fighting to the death". Sometimes it just gets a couple guys stuck up on some corpses they feel like poking. And sometimes it freezes a who group over some corpses.


  11. #11
    EBII Council Senior Member Kull's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by Wilke1103
    Hi all,
    it`s my first time in the forum and I think I have to say something about
    EB.81:
    First I have to say EB is not only the best TW-Mod but also the best game in the hole world. I have to speak out a big appreciation to all that great EB-modders. And now to what I want to post here:
    There is something wrong with all overhand hoplitai, thorakitai, early triarii etc. When they begin moving they turned over their spears, so that the under pike is on top and the upper one seems to stab in the battlefield. When moving in another direction some soldiers get long spears and then they go back to attack the battlefield. It is suitable to fix that problem for myself or will they be a new patch in the early future?

    Hope somebody can help me as I hope this was helpful to EB-team!!!
    Glad you are enjoying the game! That graphic bug is something we can't get rid of just yet (it's kind of complicated as to why). However, we consider it a small price to pay in order to get the "overhand-spear-attack" animation into the game. Until now, all our hoplites fought in phalanx formation, which was definitely much worse than this minor bug that only shows up when the unit moves.
    "Numidia Delenda Est!"

  12. #12
    Chuffed to be a Member Juvenal's Avatar
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    Default Re: v 0.81 bugs

    I am playing Koinon Hellenon and having a lot of fun.

    But I do have a problem with the KH bodyguards. I expected to be able to get them out of phalanx mode by grouping them with another phalanx-capable unit as Teleklos Archelaou mentioned in an earlier post.

    It took a little while to climb the tech tree until I could build such a unit (Iphikrates Hoplitae), and when I did I was shocked to find that grouping them with my general just made the phalanx button disappear!

    This is very odd - RTR have used phalanx infantry bodyguards in RTR5, and the grouping thing worked then.

    Is this just affecting me? Has anyone else got KH bodyguards out of phalanx mode? I am wondering if this an effect of the 1.5 patch (RTR5 was a 1.2 patch mod).

    If generals really are stuck in phalanx, it may be better to not have them as a phalanx capable unit. I have already lost several family members who got left behind when the army had to manoeuvre quickly!

    PS. Please don't take this as a criticism - E.B. Rulez.

  13. #13
    Member Member Kugutsu's Avatar
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    Default Re: v 0.81 bugs

    in my build the poeni citizen militia still have peasant cards. Not a big deal, but remember reading that you thought you had got them all out of the game, so thought would flag it up in case no one has done so already.

  14. #14
    Member Member Revenant's Avatar
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    Default Re: v 0.81 bugs

    Koinon Helennon ancillary "Aristarchos of Samos" does not have any effect.

  15. #15
    Member Member Cata_Tank_Guy#3's Avatar
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    Default Re: v 0.81 bugs

    I've been playing as the Romans for dozens of turns (v .81 obviously). But as of late, when I load up my save, run the scripts and click the end turn button, I zoom to a unit I forgot to manually move (a diplomat north of the Crimean peninsula if that helps), and while he's moving the game crashes to the desktop. No warnings, just a crash. Whenever I load the save up, it's right before the end of a turn, and it always crashes when I hit the end turn button. I don't really know what else I can say to describe the problem, but if you tell me more of what you'll need, I can try to post it for you. I'm still on the Roman turn when the game crashes.

    My best guess would be a resource conflict, but I don't know for sure. If so, any remedies you can think of?

    (I've turned off a good host of unnecessary programs).

    Not having any luck with the upload. It's straightforward on how to do it, but my computer isn't cooperating. Guess it will have to be posted on Monday.

    --------------------------------------------------------------------------

    I really, really, REALLY, want to resolve this, as I've rather pulled off a miracle with this particular game. I've been at war with all but a handful of nations (Macedon, Egypt, Baktria, Sauromatae, two others I forget). they were massacring every army I sent out. I have turned the tide and have wiped out two of those nations (Lusotana & Avernii) and I'm almost done doing so to another (Aedui). Two more are being pushed back far into their own lands (Sweboz and Pontus). I also have a family member that is inches from being declared imperator (he single handedly defeated the entirety of Carthage, killed many Avernii, Aedui, and is kicking the snot out of the Sweboz). He was Julius Africanus, now he's Julius Germanicus.


    Awwwwww, no spoiler tags?
    Last edited by Cata_Tank_Guy#3; 03-31-2007 at 04:35.

  16. #16
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: v 0.81 bugs

    This is a really annoying bug...
    I'm playing as the Romani, and whenever I capture a territory, I am unable to build any units there because the barracks have the wrong culture. So I destroyed the barracks the first time this happened, but was unable to build Roman ones! Now my armies are either made up of local militias or they are troops from Italian provinces that already had barracks to begin with, that take a number of turns to tranport to the right region. what's going on here??
    Keep your friends close, and your enemies closer: The Gameroom

  17. #17
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by Chaotix27
    This is a really annoying bug...
    I'm playing as the Romani, and whenever I capture a territory, I am unable to build any units there because the barracks have the wrong culture. So I destroyed the barracks the first time this happened, but was unable to build Roman ones! Now my armies are either made up of local militias or they are troops from Italian provinces that already had barracks to begin with, that take a number of turns to tranport to the right region. what's going on here??
    Every faction has its own MIC (barracks). It is quite illogical that the first turn after conquering a town you can build your own units. So EB requires you to build up your own military facilities. And then only in areas where culture permits units.

    Romans can only build "Roman" units in central Italy. You can't even build factional MICs outside a few territories. If you can't build regional MICs, then there is a problem.

    Romans shipped legions to and from Italia during the early Republic. Only true Romans could serve in a legion (6 cities in the Camilian Era - all type1 cities in the Polybian Era). Later select areas of the Republic could recruit legions (this is represented by increased legionary regions in the Marian Era). In the Empire, most legionaries were non-(racially)Romans (in the Empirial Era you can recruit legionaries in many places). In the late empire many soldiers didn't even come from the Roman Empire - bad idea.


  18. #18

    Default Re: v 0.81 bugs

    Another "please report:"




    You will note there is a river port with a trade caravan. I believe this is not supposed to be possible, and is probably the reason it's a "please report."

  19. #19

    Default Re: v 0.81 bugs

    I believe there may be a bug in the way spies operate in cities. Right now penetrating cities seems to have backwards odds. The longer the spy is in the area, but outside the city, the higher against him are the odds of penetrating into the city and the less information he can see about the garrison from just outside.

    Below is a screen cap of one case where the spy has been in the area several turns. There IS an enemy family member in Baktra, I think, but not the FL for sure, and I don't think it's the FH either (not sure who that is atm though). A couple turns ago he could see the garrison fine.

    It's possible an enemy spy is playing into the equation, but that doesn't fit well either as this seems to be fairly consistent behavior. I note that when a spy first enters a region the odds of entering the city look pretty normal, but they increase against him if he doesn't enter immediately.

    Is this intended behavior or a backwards comparator somewhere?

    Oops, it is the faction heir in residence. But a 3% chance for a 5 star spy still seems a bit extremely long odds to me. Or maybe EB just makes spying on family members a LOT harder.


    Last edited by vonsch; 04-09-2007 at 06:21.

  20. #20
    Member Member Thaatu's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by vonsch
    You will note there is a river port with a trade caravan. I believe this is not supposed to be possible, and is probably the reason it's a "please report."
    Coastal ports and trade caravans can't be in the same province together, but river ports and caravans can. The spy thingy is surely hardcoded, except that maybe the FM gained some anti-espionage traits with that spy next to him. Actually I have no idea how the system works. All I know is that once there were these two settlements, one with 3 militia units and one with 4 elite units as garrisons. My spy had infiltration chances of 100% to the first one and some 30% to the second and there were no enemy spies present, as I found out later. I was quite puzzled. After that I know I know nothing about the system.

  21. #21

    Default Re: v 0.81 bugs

    Romanis' Quadriremes have no picture (just a white square) and in the Trireme desc., the plural of "Trireme" is spelt 2 different ways :S

    Also, on the loading screen descriing the Casse Calawre (C. 200BC), towards the end of the page, it says they think dye/tattoos (can't remember) will "curry favour with the gods"!
    Last edited by I Am Herenow; 04-29-2007 at 08:19.

  22. #22
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by I Am Herenow
    Also, on the loading screen descriing the Casse Calawre (C. 200BC), towards the end of the page, it says they think dye/tattoos (can't remember) will "curry favour with the gods"!
    "Curry favour" is a real phrase, meaning to ingratiate or seek to please.
    Self-proclaimed winner of the "Member who Looks Most Like their Avatar" contest 2007

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  23. #23
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: v 0.81 bugs

    "Garrison and Levy Center" has no a description. Can you recruit anything there apart from the normal MICs?

  24. #24
    Misanthropos Member I of the Storm's Avatar
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    Default Re: v 0.81 bugs

    I'm playing 0.81a, with the CityMod added.
    In my Romani campaign I had the marian reforms. I can build Vigiles practically everywhere. Exception: the former KH and Makedon homelands in Greece. Although I have the barracks there, the only thing I can build there is local troops (applies for Ak-Ink too).

    And in my AS campaign I had a family member travelling by ship from Syria to Alexandria which took him 2 turns I think. Now after the first turn, i.e. in the middle of the ocean he decided to participate in the olympic games, ordered the ship to stay in position, grabbed the lifeboat, rowed away NNW and rowed back to the ship three months later to continue his voyage towards Alexandria.
    Is there a way for the Olympikos trait to not trigger while the character is not on land?
    The good thing was, after he had been rowing all the way to Olympia by himself he was in such a good condition, that he won the games...

  25. #25
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: v 0.81 bugs

    Vigiles are 'Latin' troops. They are available in areas of your Roman empire where there was considerable romanization and/or colonization (in 'barbarian' regions). In the East, Greek units continued to be useful and there was less romanization.

    I have heard of restricting olympic participation (to only those in cities, IIRC), but I don't know if it was decided to be implimented.


  26. #26

    Default Re: v 0.81 bugs

    Must have been spotted already, but just to be sure, the Seleukid temple_of_forge_awesome_temple_romans_julii is translated as "Large Temple of Hermes" instead of Mithras.

  27. #27

    Default Re: v 0.81 bugs

    The temple_of_fertility_pantheon costs twice as much as the other wonderous temples? Bug or feature?

  28. #28
    Member Member Intranetusa's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by galathas
    -Hoplitai and other classic phalanx units have variying spear lengths when they are doing different things.

    Example Hoplitai: Long spears when attacking, fighting and standing but short spears when running

    I think the Hoplitai Haploi also have short spears when standing. Have to check.
    Yeh, I have the same problem. THe problem is with the spear's clipping.
    When running, the soldiers hold the spears vertically, so half the spear is clipped and fuses with the ground texture. They have the same spear, it just passes into the ground when they hold it certain ways
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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