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  1. #1
    EBII Council Senior Member Kull's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by Wilke1103
    Hi all,
    it`s my first time in the forum and I think I have to say something about
    EB.81:
    First I have to say EB is not only the best TW-Mod but also the best game in the hole world. I have to speak out a big appreciation to all that great EB-modders. And now to what I want to post here:
    There is something wrong with all overhand hoplitai, thorakitai, early triarii etc. When they begin moving they turned over their spears, so that the under pike is on top and the upper one seems to stab in the battlefield. When moving in another direction some soldiers get long spears and then they go back to attack the battlefield. It is suitable to fix that problem for myself or will they be a new patch in the early future?

    Hope somebody can help me as I hope this was helpful to EB-team!!!
    Glad you are enjoying the game! That graphic bug is something we can't get rid of just yet (it's kind of complicated as to why). However, we consider it a small price to pay in order to get the "overhand-spear-attack" animation into the game. Until now, all our hoplites fought in phalanx formation, which was definitely much worse than this minor bug that only shows up when the unit moves.
    "Numidia Delenda Est!"

  2. #2
    Chuffed to be a Member Juvenal's Avatar
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    Default Re: v 0.81 bugs

    I am playing Koinon Hellenon and having a lot of fun.

    But I do have a problem with the KH bodyguards. I expected to be able to get them out of phalanx mode by grouping them with another phalanx-capable unit as Teleklos Archelaou mentioned in an earlier post.

    It took a little while to climb the tech tree until I could build such a unit (Iphikrates Hoplitae), and when I did I was shocked to find that grouping them with my general just made the phalanx button disappear!

    This is very odd - RTR have used phalanx infantry bodyguards in RTR5, and the grouping thing worked then.

    Is this just affecting me? Has anyone else got KH bodyguards out of phalanx mode? I am wondering if this an effect of the 1.5 patch (RTR5 was a 1.2 patch mod).

    If generals really are stuck in phalanx, it may be better to not have them as a phalanx capable unit. I have already lost several family members who got left behind when the army had to manoeuvre quickly!

    PS. Please don't take this as a criticism - E.B. Rulez.

  3. #3
    Member Member Kugutsu's Avatar
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    Default Re: v 0.81 bugs

    in my build the poeni citizen militia still have peasant cards. Not a big deal, but remember reading that you thought you had got them all out of the game, so thought would flag it up in case no one has done so already.

  4. #4
    Member Member Revenant's Avatar
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    Default Re: v 0.81 bugs

    Koinon Helennon ancillary "Aristarchos of Samos" does not have any effect.

  5. #5

    Default Re: v 0.81 bugs

    Some ancillaries may increase your chances of getting other traits (good ones or bad ones) but not give you immediate bonuses in and of themselves. A number of historical ones actually do that I think.

  6. #6
    Member Member Spectral's Avatar
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    Default Re: v 0.81 bugs

    It took a little while to climb the tech tree until I could build such a unit (Iphikrates Hoplitae), and when I did I was shocked to find that grouping them with my general just made the phalanx button disappear!

    This is very odd - RTR have used phalanx infantry bodyguards in RTR5, and the grouping thing worked then.

    Is this just affecting me? Has anyone else got KH bodyguards out of phalanx mode? I am wondering if this an effect of the 1.5 patch (RTR5 was a 1.2 patch mod).
    I think pressing "F" might do the trick...

  7. #7
    Civilizator Member Barigos's Avatar
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    Default Re: v 0.81 bugs

    Trait bug:
    Pontus initial faction leader doesn't have a "faction leader" trait.However "victory conditions" trait is there.No problem with faction heir though.
    In Vino Veritas!

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