I believe there may be a bug in the way spies operate in cities. Right now penetrating cities seems to have backwards odds. The longer the spy is in the area, but outside the city, the higher against him are the odds of penetrating into the city and the less information he can see about the garrison from just outside.
Below is a screen cap of one case where the spy has been in the area several turns. There IS an enemy family member in Baktra, I think, but not the FL for sure, and I don't think it's the FH either (not sure who that is atm though). A couple turns ago he could see the garrison fine.
It's possible an enemy spy is playing into the equation, but that doesn't fit well either as this seems to be fairly consistent behavior. I note that when a spy first enters a region the odds of entering the city look pretty normal, but they increase against him if he doesn't enter immediately.
Is this intended behavior or a backwards comparator somewhere?
Oops, it is the faction heir in residence. But a 3% chance for a 5 star spy still seems a bit extremely long odds to me. Or maybe EB just makes spying on family members a LOT harder.
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Last edited by vonsch; 04-09-2007 at 06:21.
Coastal ports and trade caravans can't be in the same province together, but river ports and caravans can. The spy thingy is surely hardcoded, except that maybe the FM gained some anti-espionage traits with that spy next to him. Actually I have no idea how the system works. All I know is that once there were these two settlements, one with 3 militia units and one with 4 elite units as garrisons. My spy had infiltration chances of 100% to the first one and some 30% to the second and there were no enemy spies present, as I found out later. I was quite puzzled. After that I know I know nothing about the system.Originally Posted by vonsch
There is a similar bug reported on this thread for a Pontic temple. Don't remeber if it was agreed that the morale bonus is supposed to be 2 or 3. My guess is 2.Originally Posted by vonsch
Looks like a similar error. Easy enough to fix in the EDB.
I believe this has been mentioned before, but hypaspists still have swords as their primary weapon and spear as secondary. Makes it kind of hard to defend against a cavalry charge.
You can get around this by ALT + right click your target. Then they will charge the target with using spears overhand.
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“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
It's hard to defend by attacking.
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