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  1. #1

    Default Re: v 0.81 bugs

    Another "please report:"




    You will note there is a river port with a trade caravan. I believe this is not supposed to be possible, and is probably the reason it's a "please report."

  2. #2

    Default Re: v 0.81 bugs

    I believe there may be a bug in the way spies operate in cities. Right now penetrating cities seems to have backwards odds. The longer the spy is in the area, but outside the city, the higher against him are the odds of penetrating into the city and the less information he can see about the garrison from just outside.

    Below is a screen cap of one case where the spy has been in the area several turns. There IS an enemy family member in Baktra, I think, but not the FL for sure, and I don't think it's the FH either (not sure who that is atm though). A couple turns ago he could see the garrison fine.

    It's possible an enemy spy is playing into the equation, but that doesn't fit well either as this seems to be fairly consistent behavior. I note that when a spy first enters a region the odds of entering the city look pretty normal, but they increase against him if he doesn't enter immediately.

    Is this intended behavior or a backwards comparator somewhere?

    Oops, it is the faction heir in residence. But a 3% chance for a 5 star spy still seems a bit extremely long odds to me. Or maybe EB just makes spying on family members a LOT harder.


    Last edited by vonsch; 04-09-2007 at 06:21.

  3. #3
    Member Member Thaatu's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by vonsch
    You will note there is a river port with a trade caravan. I believe this is not supposed to be possible, and is probably the reason it's a "please report."
    Coastal ports and trade caravans can't be in the same province together, but river ports and caravans can. The spy thingy is surely hardcoded, except that maybe the FM gained some anti-espionage traits with that spy next to him. Actually I have no idea how the system works. All I know is that once there were these two settlements, one with 3 militia units and one with 4 elite units as garrisons. My spy had infiltration chances of 100% to the first one and some 30% to the second and there were no enemy spies present, as I found out later. I was quite puzzled. After that I know I know nothing about the system.

  4. #4

    Default Re: v 0.81 bugs

    This bonus to morale LOOKS a little high. I'd be willing to bet that it is. Or at least that the text on the description is wrong.


  5. #5
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by vonsch
    This bonus to morale LOOKS a little high. I'd be willing to bet that it is. Or at least that the text on the description is wrong.

    There is a similar bug reported on this thread for a Pontic temple. Don't remeber if it was agreed that the morale bonus is supposed to be 2 or 3. My guess is 2.

    Looks like a similar error. Easy enough to fix in the EDB.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  6. #6
    Member Member Thaatu's Avatar
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    Default Re: v 0.81 bugs

    I believe this has been mentioned before, but hypaspists still have swords as their primary weapon and spear as secondary. Makes it kind of hard to defend against a cavalry charge.

  7. #7

    Default Re: v 0.81 bugs

    You can get around this by ALT + right click your target. Then they will charge the target with using spears overhand.
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  8. #8
    Member Member Thaatu's Avatar
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    Default Re: v 0.81 bugs

    It's hard to defend by attacking.

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