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  1. #1
    Member Member Thaatu's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by vonsch
    You will note there is a river port with a trade caravan. I believe this is not supposed to be possible, and is probably the reason it's a "please report."
    Coastal ports and trade caravans can't be in the same province together, but river ports and caravans can. The spy thingy is surely hardcoded, except that maybe the FM gained some anti-espionage traits with that spy next to him. Actually I have no idea how the system works. All I know is that once there were these two settlements, one with 3 militia units and one with 4 elite units as garrisons. My spy had infiltration chances of 100% to the first one and some 30% to the second and there were no enemy spies present, as I found out later. I was quite puzzled. After that I know I know nothing about the system.

  2. #2

    Default Re: v 0.81 bugs

    This bonus to morale LOOKS a little high. I'd be willing to bet that it is. Or at least that the text on the description is wrong.


  3. #3
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by vonsch
    This bonus to morale LOOKS a little high. I'd be willing to bet that it is. Or at least that the text on the description is wrong.

    There is a similar bug reported on this thread for a Pontic temple. Don't remeber if it was agreed that the morale bonus is supposed to be 2 or 3. My guess is 2.

    Looks like a similar error. Easy enough to fix in the EDB.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  4. #4
    Member Member Thaatu's Avatar
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    Default Re: v 0.81 bugs

    I believe this has been mentioned before, but hypaspists still have swords as their primary weapon and spear as secondary. Makes it kind of hard to defend against a cavalry charge.

  5. #5

    Default Re: v 0.81 bugs

    You can get around this by ALT + right click your target. Then they will charge the target with using spears overhand.
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  6. #6
    Member Member Thaatu's Avatar
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    Default Re: v 0.81 bugs

    It's hard to defend by attacking.

  7. #7
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: v 0.81 bugs

    Playing as Macedon, I found out that Kallatis is not an Expansion region, but an Outlying region, although bordering my Homeland province of Odrysai. The nearby Getia and Getia Koile are Expansion regions, and even Skythia and the Western Crimea. Pantikapaion and Kolchis again are Outlying.

    Well, I see it considerable that Pantikapaion and Kolchis are Outlying. But why Kallatis? And why is Skythia and the western Crimea Espansion Type?

    I don't know if this is a bug, but it's strange anyway.

  8. #8
    Member Member Cata_Tank_Guy#3's Avatar
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    Default Re: v 0.81 bugs

    I was playing as the Romans (current year 213 BC), and I've noticed once after loading a save and playing a few turns that all of my government buildings (i.e. Regional Pacification & Romanized Province and such) were destroyed. I repaired all of them, saved, and called it a night. The next day when I loaded it up again I played a couple turns and all those buildings were destroyed again.

    Also, while playing as the Casse last night, I noticed the same thing. I clicked on the city and everything was undamaged in the city, as soon as I activated the script, the government building (Casse version of Regional Pacification) was destroyed in this city and all my other cities.

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