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  1. #1

    Default Re: v 0.81 bugs

    You can get around this by ALT + right click your target. Then they will charge the target with using spears overhand.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


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  2. #2
    Member Member Thaatu's Avatar
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    Default Re: v 0.81 bugs

    It's hard to defend by attacking.

  3. #3
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: v 0.81 bugs

    Playing as Macedon, I found out that Kallatis is not an Expansion region, but an Outlying region, although bordering my Homeland province of Odrysai. The nearby Getia and Getia Koile are Expansion regions, and even Skythia and the Western Crimea. Pantikapaion and Kolchis again are Outlying.

    Well, I see it considerable that Pantikapaion and Kolchis are Outlying. But why Kallatis? And why is Skythia and the western Crimea Espansion Type?

    I don't know if this is a bug, but it's strange anyway.

  4. #4
    Chuffed to be a Member Juvenal's Avatar
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    Default Re: v 0.81 bugs

    I got a CTD in my KH campaign on Carrodunum rebelling.

    Is this a known issue?

    The CTD was repeatable and happened immediately on end-turn.

    I tried adding the permanent fixes and the nerfed traits file. I also tried pressing end-turn without activating the background script.

    I solved it by creating happiness buildings with process_cq.

    I had captured Carrodunum from the Romani, I had left no garrison (I was raiding) and it turned out there was a Romani spy there.

  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: v 0.81 bugs

    Did you delete map.rwm after installing the improved rebelling city fix? If you did, please post your savegame in a new thread so we can see if we missed a settlement in the fix.

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  6. #6
    Member Member Thaatu's Avatar
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    Default Re: v 0.81 bugs

    This too has probably been noticed: The Sweboz capital, which I'm not going to pronounce, has a WARNING! building, and it says in it's description that it should not be visible or something. It gives +5% law though, so I'm not complaining.

  7. #7
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: v 0.81 bugs

    The Sauromatae general, fights in melee with his bare hands, he carries a sword while running around though.
    By the way, are new general skins planned for all the factions?

  8. #8
    Member Member Cata_Tank_Guy#3's Avatar
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    Default Re: v 0.81 bugs

    I was playing as the Romans (current year 213 BC), and I've noticed once after loading a save and playing a few turns that all of my government buildings (i.e. Regional Pacification & Romanized Province and such) were destroyed. I repaired all of them, saved, and called it a night. The next day when I loaded it up again I played a couple turns and all those buildings were destroyed again.

    Also, while playing as the Casse last night, I noticed the same thing. I clicked on the city and everything was undamaged in the city, as soon as I activated the script, the government building (Casse version of Regional Pacification) was destroyed in this city and all my other cities.

  9. #9
    EB annoying hornet Member bovi's Avatar
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    Default Re: v 0.81 bugs

    I remember someone saying that you cannot play different factions without quitting the game and starting it again, or the script will still recognize the first faction as the legitimate owner of the buildings, and damage them. If you loaded your save first thing after starting the game, I don't know what could cause it.

    Having problems getting EB2 to run? Try these solutions.
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  10. #10

    Default Re: v 0.81 bugs

    I think someone posted it here, somewhere, but my Pahlava generals almoust everyone of them have 2 vorshiper traits. I would understad whit an old devoutet governor but a 18year old rookie, thats a bit strange.

  11. #11
    Member Member Cata_Tank_Guy#3's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by bovi
    I remember someone saying that you cannot play different factions without quitting the game and starting it again, or the script will still recognize the first faction as the legitimate owner of the buildings, and damage them. If you loaded your save first thing after starting the game, I don't know what could cause it.
    I will try both (open up EB and load a save, and then run the save again) to see if t still happens.

  12. #12
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: v 0.81 bugs

    The Sauromatae building Tent of the Singer and its upgrade ( one gives 5% happiness the other 10%) which I can't remember to name are not buildable in any of my starting or steppe provinces they seem to require a large city and can be built only in conquered cities, I don't know if it's intentional or not.
    This next thing is RTW-AI at its weirdest but I remember the same thing in my Casse campaign in which I was fighting the Romans and watching the Carthies stand around was driving me nuts. And yes they are at war with the Romans and have been standing around first with 2 then 3 and now 4 stacks for 5 years or so I believe.
    Last edited by Redmeth; 04-18-2007 at 17:33.

  13. #13

    Default Re: v 0.81 bugs

    Thanks Redmeth. That nomadic bard thing is a mistake for sure. I'll get it fixed for the next release.

  14. #14
    Member Member Cata_Tank_Guy#3's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by bovi
    I remember someone saying that you cannot play different factions without quitting the game and starting it again, or the script will still recognize the first faction as the legitimate owner of the buildings, and damage them. If you loaded your save first thing after starting the game, I don't know what could cause it.
    This worked. Thanks!!

  15. #15
    Member Member Roy1991's Avatar
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    Default Re: v 0.81 bugs

    Found several of these graphical bugs around the walls of Alexandreia:
    https://img77.imageshack.us/img77/7786/ebbuges4.jpg

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