Page 5 of 9 FirstFirst 123456789 LastLast
Results 121 to 150 of 241

Thread: v 0.81 bugs

  1. #121
    Member Member Thaatu's Avatar
    Join Date
    Oct 2006
    Location
    Finland
    Posts
    1,117

    Default Re: v 0.81 bugs

    I believe this has been mentioned before, but hypaspists still have swords as their primary weapon and spear as secondary. Makes it kind of hard to defend against a cavalry charge.

  2. #122

    Default Re: v 0.81 bugs

    You can get around this by ALT + right click your target. Then they will charge the target with using spears overhand.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  3. #123
    Member Member Thaatu's Avatar
    Join Date
    Oct 2006
    Location
    Finland
    Posts
    1,117

    Default Re: v 0.81 bugs

    It's hard to defend by attacking.

  4. #124
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
    Join Date
    Jan 2007
    Location
    Γερμανια Ελευθερα
    Posts
    2,321

    Default AW: v 0.81 bugs

    Playing as Macedon, I found out that Kallatis is not an Expansion region, but an Outlying region, although bordering my Homeland province of Odrysai. The nearby Getia and Getia Koile are Expansion regions, and even Skythia and the Western Crimea. Pantikapaion and Kolchis again are Outlying.

    Well, I see it considerable that Pantikapaion and Kolchis are Outlying. But why Kallatis? And why is Skythia and the western Crimea Espansion Type?

    I don't know if this is a bug, but it's strange anyway.

  5. #125
    Chuffed to be a Member Juvenal's Avatar
    Join Date
    Jan 2007
    Location
    The year before last
    Posts
    127

    Default Re: v 0.81 bugs

    I got a CTD in my KH campaign on Carrodunum rebelling.

    Is this a known issue?

    The CTD was repeatable and happened immediately on end-turn.

    I tried adding the permanent fixes and the nerfed traits file. I also tried pressing end-turn without activating the background script.

    I solved it by creating happiness buildings with process_cq.

    I had captured Carrodunum from the Romani, I had left no garrison (I was raiding) and it turned out there was a Romani spy there.

  6. #126
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: v 0.81 bugs

    Did you delete map.rwm after installing the improved rebelling city fix? If you did, please post your savegame in a new thread so we can see if we missed a settlement in the fix.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  7. #127
    Member Member Thaatu's Avatar
    Join Date
    Oct 2006
    Location
    Finland
    Posts
    1,117

    Default Re: v 0.81 bugs

    This too has probably been noticed: The Sweboz capital, which I'm not going to pronounce, has a WARNING! building, and it says in it's description that it should not be visible or something. It gives +5% law though, so I'm not complaining.

  8. #128
    Closet Celtophile Member Redmeth's Avatar
    Join Date
    Mar 2007
    Location
    Bucharest, Romania
    Posts
    3,740

    Default Re: v 0.81 bugs

    The Sauromatae general, fights in melee with his bare hands, he carries a sword while running around though.
    By the way, are new general skins planned for all the factions?

  9. #129
    Member Member Cata_Tank_Guy#3's Avatar
    Join Date
    Mar 2007
    Location
    The Northern Wastelands of Wisconsin.
    Posts
    15

    Default Re: v 0.81 bugs

    I was playing as the Romans (current year 213 BC), and I've noticed once after loading a save and playing a few turns that all of my government buildings (i.e. Regional Pacification & Romanized Province and such) were destroyed. I repaired all of them, saved, and called it a night. The next day when I loaded it up again I played a couple turns and all those buildings were destroyed again.

    Also, while playing as the Casse last night, I noticed the same thing. I clicked on the city and everything was undamaged in the city, as soon as I activated the script, the government building (Casse version of Regional Pacification) was destroyed in this city and all my other cities.

  10. #130
    EB annoying hornet Member bovi's Avatar
    Join Date
    Jan 2007
    Location
    Norway
    Posts
    11,796

    Default Re: v 0.81 bugs

    I remember someone saying that you cannot play different factions without quitting the game and starting it again, or the script will still recognize the first faction as the legitimate owner of the buildings, and damage them. If you loaded your save first thing after starting the game, I don't know what could cause it.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  11. #131

    Default Re: v 0.81 bugs

    I think someone posted it here, somewhere, but my Pahlava generals almoust everyone of them have 2 vorshiper traits. I would understad whit an old devoutet governor but a 18year old rookie, thats a bit strange.

  12. #132
    Member Member LennStar's Avatar
    Join Date
    Apr 2007
    Location
    Germany
    Posts
    45

    Default AW: v 0.81 bugs

    As the search restriction prevents me from making the needed searches (waiting for how long for a second search?) say if this is old:

    the MIC in Sparta has no picture. (Spy sneaked into) Should be one of the bigger one, perhaps the biggest.


    In Gaetulia (african desert) are several "buildings" (MIC with white background) with a "WARNING: (~meaning:)That building should not be visible", that is a "victory condition" if you have the mouse over it.

  13. #133

    Default Re: AW: v 0.81 bugs

    That MIC level 5 for hellenes is fixed in future builds. IT was saved with an alpha channel when there should be none there.

  14. #134
    Member Member Cata_Tank_Guy#3's Avatar
    Join Date
    Mar 2007
    Location
    The Northern Wastelands of Wisconsin.
    Posts
    15

    Default Re: v 0.81 bugs

    Quote Originally Posted by bovi
    I remember someone saying that you cannot play different factions without quitting the game and starting it again, or the script will still recognize the first faction as the legitimate owner of the buildings, and damage them. If you loaded your save first thing after starting the game, I don't know what could cause it.
    I will try both (open up EB and load a save, and then run the save again) to see if t still happens.

  15. #135
    Closet Celtophile Member Redmeth's Avatar
    Join Date
    Mar 2007
    Location
    Bucharest, Romania
    Posts
    3,740

    Default Re: v 0.81 bugs

    The Sauromatae building Tent of the Singer and its upgrade ( one gives 5% happiness the other 10%) which I can't remember to name are not buildable in any of my starting or steppe provinces they seem to require a large city and can be built only in conquered cities, I don't know if it's intentional or not.
    This next thing is RTW-AI at its weirdest but I remember the same thing in my Casse campaign in which I was fighting the Romans and watching the Carthies stand around was driving me nuts. And yes they are at war with the Romans and have been standing around first with 2 then 3 and now 4 stacks for 5 years or so I believe.
    Last edited by Redmeth; 04-18-2007 at 17:33.

  16. #136

    Default Re: v 0.81 bugs

    Thanks Redmeth. That nomadic bard thing is a mistake for sure. I'll get it fixed for the next release.

  17. #137
    Questor of AI revenue. Member The Errant's Avatar
    Join Date
    Feb 2007
    Location
    Limbo. Aka. the Empty Hold.
    Posts
    378

    Default Re: v 0.81 bugs

    Playing the Casse I noticed that the Pallantia tradeport is bugged. Like the Sabata tradeport, it's refusing to generate the sealane between any other port. Hence no seatrade at Pallantia.

    "If you listen, carefully. You can hear the Gods laughing."

    Last words of Emperor Commodus. From "The Fall of the Roman Empire".

  18. #138

    Default Re: v 0.81 bugs

    I dont know if this is significant, but whenever I quit the game I get a message along the following lines:

    "Script Error. Bhumaka is a named character and has no father, and is not married, therefore he has no connection to the family tree, which is not a good thing."

    Hasn't affected gameplay in the least, but it might be significant.

  19. #139

    Default Re: v 0.81 bugs

    That has appeared occasionally whenever I've switched off my game as well. I still don't know what the deal is about that.

  20. #140

    Default Re: v 0.81 bugs

    2 bugs which I had in my Romani campaigns in 0.80, 0.81 and 0.81a:

    -Spanish settlement (will check name today) in the north west. Not Tyde , the one a bit east of it. Problems with the harbour, there are no ships going to or leaving the harbour.


    -weird traits in some areas: My general who was marching through northern Italy got the "Winter campaigning restricted" in winter followed by "Summer campaigning restricted" in summer meaning he couldn't really move at any time of the year. The climate in Northern Italy isn't THAT bad lol
    My first balloon:

  21. #141

    Default Re: v 0.81 bugs

    That script error sure sounds like some sort of installation problem. Like something wasn't fully included or was cut short. Very strange - maybe it has to do with an update and map.rwm not coinciding. A campaign started with 0.81 and then 0.81a added or something?

  22. #142

    Default Re: v 0.81 bugs

    No, I made a fresh clean install for every version.

    The problem with trade and the harbour is in Pallantia btw.
    My first balloon:

  23. #143

    Default Re: v 0.81 bugs

    Quote Originally Posted by Teleklos Archelaou
    That script error sure sounds like some sort of installation problem. Like something wasn't fully included or was cut short. Very strange - maybe it has to do with an update and map.rwm not coinciding. A campaign started with 0.81 and then 0.81a added or something?
    Its possible, I had a lot of problems installing, but got it to work just fine after a while.
    Not sure if this is a bug or not, but one time (the only time these circumstances have occured) a General's cavalry unit charged a phalanx of mine from the front full on. They got through without a scratch, and broke the phalanx (I know they have two hp, but they should at the least have been stopped by the pikes, right?). My unit did not even try to attack them until the cavalry had reached sword range and the phalanx switched.
    btw, its not a bug, but why do slingers do more damage than archers? An arrow goes faster and has far more mass and penetration capacity, so it should be much more damaging. Just remarking that these things seem a bit strange to me.

  24. #144
    Member Member Thaatu's Avatar
    Join Date
    Oct 2006
    Location
    Finland
    Posts
    1,117

    Default Re: v 0.81 bugs

    Quote Originally Posted by gran_guitarra
    btw, its not a bug, but why do slingers do more damage than archers? An arrow goes faster and has far more mass and penetration capacity, so it should be much more damaging. Just remarking that these things seem a bit strange to me.
    There have been some fascinatingly complex discussions about this in the main forums (search for "slingers overpowered" or something). In short lead bullets have better penetration than arrows, thus giving them AP ability. On a personal note, slingers have longer range, more ammo, are armour piercing, cheaper, they gain experience faster and have more or less the same damage (depending on the region) as archers, so I think some balancing is in order.

  25. #145
    Member Member Cata_Tank_Guy#3's Avatar
    Join Date
    Mar 2007
    Location
    The Northern Wastelands of Wisconsin.
    Posts
    15

    Default Re: v 0.81 bugs

    Quote Originally Posted by bovi
    I remember someone saying that you cannot play different factions without quitting the game and starting it again, or the script will still recognize the first faction as the legitimate owner of the buildings, and damage them. If you loaded your save first thing after starting the game, I don't know what could cause it.
    This worked. Thanks!!

  26. #146
    Member Member Roy1991's Avatar
    Join Date
    Apr 2006
    Location
    The Netherlands
    Posts
    228

    Default Re: v 0.81 bugs

    Found several of these graphical bugs around the walls of Alexandreia:
    https://img77.imageshack.us/img77/7786/ebbuges4.jpg

  27. #147

    Default Re: v 0.81 bugs

    Romanis' Quadriremes have no picture (just a white square) and in the Trireme desc., the plural of "Trireme" is spelt 2 different ways :S

    Also, on the loading screen descriing the Casse Calawre (C. 200BC), towards the end of the page, it says they think dye/tattoos (can't remember) will "curry favour with the gods"!
    Last edited by I Am Herenow; 04-29-2007 at 08:19.

  28. #148
    Enforcer of Exonyms Member Barbarossa82's Avatar
    Join Date
    Aug 2004
    Location
    Englaland (and don't let the Normans tell you any different!)
    Posts
    575

    Default Re: v 0.81 bugs

    Quote Originally Posted by I Am Herenow
    Also, on the loading screen descriing the Casse Calawre (C. 200BC), towards the end of the page, it says they think dye/tattoos (can't remember) will "curry favour with the gods"!
    "Curry favour" is a real phrase, meaning to ingratiate or seek to please.
    Self-proclaimed winner of the "Member who Looks Most Like their Avatar" contest 2007

    My Armenian AAR

  29. #149
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
    Join Date
    Jan 2007
    Location
    Γερμανια Ελευθερα
    Posts
    2,321

    Default AW: v 0.81 bugs

    "Garrison and Levy Center" has no a description. Can you recruit anything there apart from the normal MICs?

  30. #150
    Misanthropos Member I of the Storm's Avatar
    Join Date
    Feb 2007
    Location
    In a calm spot
    Posts
    733

    Default Re: v 0.81 bugs

    I'm playing 0.81a, with the CityMod added.
    In my Romani campaign I had the marian reforms. I can build Vigiles practically everywhere. Exception: the former KH and Makedon homelands in Greece. Although I have the barracks there, the only thing I can build there is local troops (applies for Ak-Ink too).

    And in my AS campaign I had a family member travelling by ship from Syria to Alexandria which took him 2 turns I think. Now after the first turn, i.e. in the middle of the ocean he decided to participate in the olympic games, ordered the ship to stay in position, grabbed the lifeboat, rowed away NNW and rowed back to the ship three months later to continue his voyage towards Alexandria.
    Is there a way for the Olympikos trait to not trigger while the character is not on land?
    The good thing was, after he had been rowing all the way to Olympia by himself he was in such a good condition, that he won the games...

Page 5 of 9 FirstFirst 123456789 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO