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  1. #1
    EB annoying hornet Member bovi's Avatar
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    Default Re: v 0.81 bugs

    I remember someone saying that you cannot play different factions without quitting the game and starting it again, or the script will still recognize the first faction as the legitimate owner of the buildings, and damage them. If you loaded your save first thing after starting the game, I don't know what could cause it.

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  2. #2

    Default Re: v 0.81 bugs

    I think someone posted it here, somewhere, but my Pahlava generals almoust everyone of them have 2 vorshiper traits. I would understad whit an old devoutet governor but a 18year old rookie, thats a bit strange.

  3. #3
    Member Member Cata_Tank_Guy#3's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by bovi
    I remember someone saying that you cannot play different factions without quitting the game and starting it again, or the script will still recognize the first faction as the legitimate owner of the buildings, and damage them. If you loaded your save first thing after starting the game, I don't know what could cause it.
    I will try both (open up EB and load a save, and then run the save again) to see if t still happens.

  4. #4
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: v 0.81 bugs

    The Sauromatae building Tent of the Singer and its upgrade ( one gives 5% happiness the other 10%) which I can't remember to name are not buildable in any of my starting or steppe provinces they seem to require a large city and can be built only in conquered cities, I don't know if it's intentional or not.
    This next thing is RTW-AI at its weirdest but I remember the same thing in my Casse campaign in which I was fighting the Romans and watching the Carthies stand around was driving me nuts. And yes they are at war with the Romans and have been standing around first with 2 then 3 and now 4 stacks for 5 years or so I believe.
    Last edited by Redmeth; 04-18-2007 at 17:33.

  5. #5

    Default Re: v 0.81 bugs

    Thanks Redmeth. That nomadic bard thing is a mistake for sure. I'll get it fixed for the next release.

  6. #6
    Questor of AI revenue. Member The Errant's Avatar
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    Default Re: v 0.81 bugs

    Playing the Casse I noticed that the Pallantia tradeport is bugged. Like the Sabata tradeport, it's refusing to generate the sealane between any other port. Hence no seatrade at Pallantia.

    "If you listen, carefully. You can hear the Gods laughing."

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  7. #7

    Default Re: v 0.81 bugs

    I dont know if this is significant, but whenever I quit the game I get a message along the following lines:

    "Script Error. Bhumaka is a named character and has no father, and is not married, therefore he has no connection to the family tree, which is not a good thing."

    Hasn't affected gameplay in the least, but it might be significant.

  8. #8

    Default Re: v 0.81 bugs

    That has appeared occasionally whenever I've switched off my game as well. I still don't know what the deal is about that.

  9. #9
    Member Member Cata_Tank_Guy#3's Avatar
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    Default Re: v 0.81 bugs

    Quote Originally Posted by bovi
    I remember someone saying that you cannot play different factions without quitting the game and starting it again, or the script will still recognize the first faction as the legitimate owner of the buildings, and damage them. If you loaded your save first thing after starting the game, I don't know what could cause it.
    This worked. Thanks!!

  10. #10
    Member Member Roy1991's Avatar
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    Default Re: v 0.81 bugs

    Found several of these graphical bugs around the walls of Alexandreia:
    https://img77.imageshack.us/img77/7786/ebbuges4.jpg

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