I believe this has been mentioned before, but hypaspists still have swords as their primary weapon and spear as secondary. Makes it kind of hard to defend against a cavalry charge.
I believe this has been mentioned before, but hypaspists still have swords as their primary weapon and spear as secondary. Makes it kind of hard to defend against a cavalry charge.
You can get around this by ALT + right click your target. Then they will charge the target with using spears overhand.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
It's hard to defend by attacking.
Playing as Macedon, I found out that Kallatis is not an Expansion region, but an Outlying region, although bordering my Homeland province of Odrysai. The nearby Getia and Getia Koile are Expansion regions, and even Skythia and the Western Crimea. Pantikapaion and Kolchis again are Outlying.
Well, I see it considerable that Pantikapaion and Kolchis are Outlying. But why Kallatis? And why is Skythia and the western Crimea Espansion Type?
I don't know if this is a bug, but it's strange anyway.
I got a CTD in my KH campaign on Carrodunum rebelling.
Is this a known issue?
The CTD was repeatable and happened immediately on end-turn.
I tried adding the permanent fixes and the nerfed traits file. I also tried pressing end-turn without activating the background script.
I solved it by creating happiness buildings with process_cq.
I had captured Carrodunum from the Romani, I had left no garrison (I was raiding) and it turned out there was a Romani spy there.
Did you delete map.rwm after installing the improved rebelling city fix? If you did, please post your savegame in a new thread so we can see if we missed a settlement in the fix.
Having problems getting EB2 to run? Try these solutions.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
This too has probably been noticed: The Sweboz capital, which I'm not going to pronounce, has a WARNING! building, and it says in it's description that it should not be visible or something. It gives +5% law though, so I'm not complaining.
The Sauromatae general, fights in melee with his bare hands, he carries a sword while running around though.
By the way, are new general skins planned for all the factions?
I was playing as the Romans (current year 213 BC), and I've noticed once after loading a save and playing a few turns that all of my government buildings (i.e. Regional Pacification & Romanized Province and such) were destroyed. I repaired all of them, saved, and called it a night. The next day when I loaded it up again I played a couple turns and all those buildings were destroyed again.
Also, while playing as the Casse last night, I noticed the same thing. I clicked on the city and everything was undamaged in the city, as soon as I activated the script, the government building (Casse version of Regional Pacification) was destroyed in this city and all my other cities.
I remember someone saying that you cannot play different factions without quitting the game and starting it again, or the script will still recognize the first faction as the legitimate owner of the buildings, and damage them. If you loaded your save first thing after starting the game, I don't know what could cause it.
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
I think someone posted it here, somewhere, but my Pahlava generals almoust everyone of them have 2 vorshiper traits. I would understad whit an old devoutet governor but a 18year old rookie, thats a bit strange.
As the search restriction prevents me from making the needed searches (waiting for how long for a second search?) say if this is old:
the MIC in Sparta has no picture. (Spy sneaked into) Should be one of the bigger one, perhaps the biggest.
In Gaetulia (african desert) are several "buildings" (MIC with white background) with a "WARNING: (~meaning:)That building should not be visible", that is a "victory condition" if you have the mouse over it.
That MIC level 5 for hellenes is fixed in future builds. IT was saved with an alpha channel when there should be none there.
I will try both (open up EB and load a save, and then run the save again) to see if t still happens.Originally Posted by bovi
The Sauromatae building Tent of the Singer and its upgrade ( one gives 5% happiness the other 10%) which I can't remember to name are not buildable in any of my starting or steppe provinces they seem to require a large city and can be built only in conquered cities, I don't know if it's intentional or not.
This next thing is RTW-AI at its weirdest but I remember the same thing in my Casse campaign in which I was fighting the Romans and watching the Carthies stand around was driving me nuts. And yes they are at war with the Romans and have been standing around first with 2 then 3 and now 4 stacks for 5 years or so I believe.
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Last edited by Redmeth; 04-18-2007 at 17:33.
Thanks Redmeth. That nomadic bard thing is a mistake for sure. I'll get it fixed for the next release.
Playing the Casse I noticed that the Pallantia tradeport is bugged. Like the Sabata tradeport, it's refusing to generate the sealane between any other port. Hence no seatrade at Pallantia.
I dont know if this is significant, but whenever I quit the game I get a message along the following lines:
"Script Error. Bhumaka is a named character and has no father, and is not married, therefore he has no connection to the family tree, which is not a good thing."
Hasn't affected gameplay in the least, but it might be significant.
That has appeared occasionally whenever I've switched off my game as well. I still don't know what the deal is about that.
2 bugs which I had in my Romani campaigns in 0.80, 0.81 and 0.81a:
-Spanish settlement (will check name today) in the north west. Not Tyde , the one a bit east of it. Problems with the harbour, there are no ships going to or leaving the harbour.
-weird traits in some areas: My general who was marching through northern Italy got the "Winter campaigning restricted" in winter followed by "Summer campaigning restricted" in summer meaning he couldn't really move at any time of the year. The climate in Northern Italy isn't THAT bad lol
My first balloon:
That script error sure sounds like some sort of installation problem. Like something wasn't fully included or was cut short. Very strange - maybe it has to do with an update and map.rwm not coinciding. A campaign started with 0.81 and then 0.81a added or something?
No, I made a fresh clean install for every version.
The problem with trade and the harbour is in Pallantia btw.
My first balloon:
Its possible, I had a lot of problems installing, but got it to work just fine after a while.Originally Posted by Teleklos Archelaou
Not sure if this is a bug or not, but one time (the only time these circumstances have occured) a General's cavalry unit charged a phalanx of mine from the front full on. They got through without a scratch, and broke the phalanx (I know they have two hp, but they should at the least have been stopped by the pikes, right?). My unit did not even try to attack them until the cavalry had reached sword range and the phalanx switched.
btw, its not a bug, but why do slingers do more damage than archers? An arrow goes faster and has far more mass and penetration capacity, so it should be much more damaging. Just remarking that these things seem a bit strange to me.
There have been some fascinatingly complex discussions about this in the main forums (search for "slingers overpowered" or something). In short lead bullets have better penetration than arrows, thus giving them AP ability. On a personal note, slingers have longer range, more ammo, are armour piercing, cheaper, they gain experience faster and have more or less the same damage (depending on the region) as archers, so I think some balancing is in order.Originally Posted by gran_guitarra
This worked. Thanks!!Originally Posted by bovi
Found several of these graphical bugs around the walls of Alexandreia:
https://img77.imageshack.us/img77/7786/ebbuges4.jpg
Romanis' Quadriremes have no picture (just a white square) and in the Trireme desc., the plural of "Trireme" is spelt 2 different ways :S
Also, on the loading screen descriing the Casse Calawre (C. 200BC), towards the end of the page, it says they think dye/tattoos (can't remember) will "curry favour with the gods"!
Last edited by I Am Herenow; 04-29-2007 at 08:19.
"Garrison and Levy Center" has no a description. Can you recruit anything there apart from the normal MICs?
I'm playing 0.81a, with the CityMod added.
In my Romani campaign I had the marian reforms. I can build Vigiles practically everywhere. Exception: the former KH and Makedon homelands in Greece. Although I have the barracks there, the only thing I can build there is local troops (applies for Ak-Ink too).
And in my AS campaign I had a family member travelling by ship from Syria to Alexandria which took him 2 turns I think. Now after the first turn, i.e. in the middle of the ocean he decided to participate in the olympic games, ordered the ship to stay in position, grabbed the lifeboat, rowed away NNW and rowed back to the ship three months later to continue his voyage towards Alexandria.![]()
Is there a way for the Olympikos trait to not trigger while the character is not on land?
The good thing was, after he had been rowing all the way to Olympia by himself he was in such a good condition, that he won the games...![]()
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