Every piece of armor and what it is made out of effects armor. The Numidians must have bracers, or better shoes or something. Either that or their tunic is made out of leather in stead of cloth...
Whoops...nevermind. The Numidians I was looking at had had an armor upgrade.Originally Posted by MarcusAureliusAntoninus
What's the reason behind giving armor values to clothing and shoes? Doesn't this mean that units that only have clothes are able to get an armor upgrade? EB is the only mod that I've seen that does that. Is it to make the battles longer? I guess it balances out if its done consistently...
Last edited by mcantu; 07-22-2007 at 14:16.
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
For one thing: you prevent every missile that hits the mark from killing a soldier immediately... ?![]()
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
A few with pics!
Molossian Roman? Notice his name, meaning he wasn't bribed or anything. A bug or just highly improbable?
Probably a really old one, but anyway.
Last edited by Thaatu; 07-25-2007 at 18:30.
I think I may have figured out why the AI spams javelin units for some factions!!
The descr_strat file helps control AI building and recruiting personalities (fortified henry, balanced ceasar, etc). From reading posts from CA regarding game mechanics I gather that descr_strat uses what is listed under 'class' in the EDU for recruiting as described in this post...
https://forums.totalwar.org/vb/showp...62&postcount=1
Now in EB, javelin units have 'skirmish' listed for their class. AFAIK, the only valid class options are light, heavy, missile or spearmen. It looks like the AI may think its recruiting infantry because the class tag doesnt have 'missile' listed for those units. This also explains why ctrl-I will select javelin units as well as infantry and why javelin units are positioned as infantry when using the group formations buttons. I have changed the class to missile and it seems to take care of these two issues.
Is there something I'm missing regarding this?
Last edited by mcantu; 07-26-2007 at 13:40.
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
I'm not sure if this is the correct thread to keep posting on this issue. If not please move...
I've run a test campaign to check my theory in the previous post and the results are promising.
I changed the class of all javelin units from skirmish to missile and AI armies are no longer spamming javelin units. KH and the Maks have always given me problems with that and its no longer happening.
The Romanii are also making very well balanced stacks! No more all Italian Allies/Triarri armies.
Also, when using the group formation buttons the units are now properly placed as missile units and not infantry
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
i looked for this problem on the threads and couldnt find it, but i would have thought someone wuold have noticed by now so maybe its jsut my computer...
when i am defending Memphis in siege i noticed that "THE SKY IS FALLING THE SKY IS FALLING!
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Phil 2:9-11 Phil 4:4
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