A couple miscellaneous problems; MAA told me I should post these here.

* The druidic training triggers - the ones that increment GallicDruid and CasseDruid - are all kinds of messed up. They're designed to have a certain percent chance of incrementing every turn the character stays in a settlement with a temple of fun or governors, with a higher chance if the character has higher vit and int. Unfortunately the triggers to check for int and vit levels are... well, messed up (sometimes they have things like requiring int to be both above 4 and below 3, for example). Also, Casse characters of ethnicities that can start with the training trait (Aedui and Biturige) are set up to start with the GallicDruid trait instead of CasseDruid, which may be intended as I believe both those ethnicities are Gallic. The increment sections are sort of tangled; here's my cleaned-up version of the GallicDruid fun temple section (all four sections are functionally identical, down to the problems).
Spoiler Alert, click show to read: 
Code:
;------------------------------------------
Trigger GallicDruid_fun_temple_low_int_vit
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy < 3

    Affects GallicDruid  1  Chance  5

;------------------------------------------
Trigger GallicDruid_fun_temple_low_int_mid_vit
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy > 2
          and Trait NaturalEnergy < 5

    Affects GallicDruid  1  Chance  8

;------------------------------------------
Trigger GallicDruid_fun_temple_low_int_high_vit
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence < 3
          and Trait NaturalEnergy > 4

    Affects GallicDruid  1  Chance  10

;------------------------------------------
Trigger GallicDruid_fun_temple_mid_int_low_vit
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy < 3

    Affects GallicDruid  1  Chance  8

;------------------------------------------
Trigger GallicDruid_fun_temple_mid_int_mid_vit
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy > 2
          and Trait NaturalEnergy < 5

    Affects GallicDruid  1  Chance  10

;------------------------------------------
Trigger GallicDruid_fun_temple_mid_int_high_vit
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 2
          and Trait NaturalIntelligence < 5
          and Trait NaturalEnergy > 4

    Affects GallicDruid  1  Chance  15

;------------------------------------------
Trigger GallicDruid_fun_temple_high_int_low_vit
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy < 3

    Affects GallicDruid  1  Chance  10

;------------------------------------------
Trigger GallicDruid_fun_temple_high_int_mid_vit
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence > 4
          and Trait NaturalEnergy < 5
          and Trait NaturalEnergy > 2

    Affects GallicDruid  1  Chance  15

;------------------------------------------
Trigger GallicDruid_fun_temple_high_int_high_vit
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence = 5
          and Trait NaturalEnergy = 5

    Affects GallicDruid  1  Chance  25

;------------------------------------------
Trigger GallicDruid_fun_temple_very_high_int_high_vit
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence = 6
          and Trait NaturalEnergy = 5

    Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger GallicDruid_fun_temple_high_int_very_high_vit
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence = 5
          and Trait NaturalEnergy = 6

    Affects GallicDruid  1  Chance  35

;------------------------------------------
Trigger GallicDruid_fun_temple_very_high_int_very_high_vit
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage > 75
          and Trait Celtic = 1
          and not FactionType britons
          and SettlementBuildingExists >= temple_of_fun_temple
          and AgentType = family
          and Trait NaturalIntelligence = 6
          and Trait NaturalEnergy = 6

    Affects GallicDruid  1  Chance  50

* The descriptions of the Dorkim Kdosim and Hoplitai Indohellenikoi say "traditional phalanx in the Spartan style" and "non-Makedonian phalanx", but they both have the phalanx attribute. Should probably be changed to pseudoshieldwall.

Further bulletins as events warrant.