Quick, somebody come up with a reasonable sounding historical justification so I can use this.
Quick, somebody come up with a reasonable sounding historical justification so I can use this.
For every shadow, no matter how deep, is threatened by morning light. - Izzi, The Fountain
Uh... well, Jesus threw the moneylenders out of his temple. Does that count?
Finders keepers losers weepers![]()
"He is no fool who gives what he cannot keep to gain that which he cannot lose." *Jim Elliot*
anything to dupe those merchant peons. and i love it when an inquisator comes along and gets close to a good stack army of mine. he he
Hmm, u can edit the units file and rename spies to prospectors.Originally Posted by General Zhukov
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well, it could be interpreted as the medieval mafia, so if the neighboring nations' merchants do not pay protection money (pay in terms of losing trade $ every turn), your agents (of the mafia) will not let him conduct business, easy as that. Your own merchants bring in trade money for you every single turn they are on the resource, so consider that as protection money paid, so he can do his thing. Don't tell me there is no bribery involved, I mean, the pope is on your (and potentially other factions') payroll, right? It's natural for you to be on the merchants' payroll. Whoever don't pay, he can't trade.
Last edited by myz; 02-20-2007 at 17:42.
OK, as far as justification goes, this is pretty weak... But...
http://www.fordham.edu/halsall/source/963medstead.html
... Just say your King has granted your Priest market rights on the resource...
^*%()>><~## Its not punctuation... Look closer and you'll see its scrapings from the bottom of a barrel...
SJH
I've seen the AI use armies to push my merchants off of resources before. I wonder if they'd do the same if your priest was blocking something good.
It's not terribly economically efficient for most resources; most that the computer goes after just aren't worth that terribly much. So what if he's trading wine in France and making what? Dozens of florins a turn? Some of the stuff they go after, they'll be lucky if they ever recoup the investment in their merchant in the first place.
And I almost never see the AI go after any of the really juicy merchant areas, Timbuktu, Arguin, the Americas... Hopefully in a patch or two, the AI will get more active on that. Not everyone should head there, but it'd be cool if playing a long style game having your next couple biggest rivals also pursue the new world. Right now it mostly seems like a fun diversion for single player games, instead of opening up a new battleground and new form of warfare.
propa·gandist n.
A person convinced that the ends justify the memes.
Doesn't income from the exact same resourse differ from faction to faction?Originally Posted by JCoyote
I've seen plenty of merchants come after Timbuktu, but they always fall prey to my leveled-up merchants.Originally Posted by JCoyote
The ivory in southern Egypt has all kinds of high level AI merchants on it and fighting over it. I seldom can get my hands on that income.
On rare occasions yes. But it works the other way around too. Push a merch of the resource with a unit and place your agent or priest on it.Originally Posted by napoleon526
I seriously doubt it was on purpose. More likely your merchant happened to be standing at the end of the AI's move path for that turn.Originally Posted by napoleon526
For every shadow, no matter how deep, is threatened by morning light. - Izzi, The Fountain
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