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Thread: Historical Battles

  1. #1

    Default Historical Battles

    Hi guys.

    Hope this is the right place to ask and that someone can help me.

    Well I wanted to create a historical battle for EB, but found a problem.

    Well I am really a mod noob. I havent mod anything in my life, but I was reading a guide of how to make Historical Battles, but found that I cant use Battle editor.

    I think this is because I have RTW GOLD Edition. Can someone help me plz?

    Thanks for your time.

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Historical Battles

    This is a problem because EB works using the -mod: shortcut and makes the battle editor unusable. I'm not sure if there is a way round this other than converting the EB mod back to the standard mod format (ie. copying over the data folder of RTW). This isn't as difficult as you might first imagine. All you need to do is use a proper text editor (I use Textpad) and search for the following phrase in all .txt files in the EB/data folder (including sub-folders).

    "eb/data/"

    This will bring up a tonne of files that all need to changed, so you need to open up each file seperately and use the search and replace function to change all instances of

    "eb/data/" to

    "data/"

    You will also come across lines that begin with "../eb/data/" and these need to be replaced with "../data/".

    After doing these all you need to do is copy all the content of eb/data to the vanilla data folder. Now just run the game as if it were vanilla. There may well be some teething problems, but as long as you have -show_err in the command line (this is why you should always you a shortcut to start a modded version of RTW), most of the errors will show up and you should be able to figure out what is wrong.

    I would recommend doing this on a copy of your EB folder and then copying the new and improved version into a clean copy of RTW somewhere else, just to be on the safe side. Use your normal version to play (so you can update it with patches) and use your new version for creating battles. I would also wait until our next patch comes out before attempting this, as this will have quite a lot of changes, and will mean you won't have to do it all again.

    If you have any problems let me know and I'll try and help further.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3

    Default Re: Historical Battles

    Thanks again for your help Foot. I am really thankful =)

    I will give it a try after the patch (hope comes soon)and tell you how I do with that. For now then only more research.

    Any other tip for historical battle would be appreciated.

    Thanks again =)
    Last edited by Eduorius; 02-05-2007 at 03:30.

  4. #4

    Default Re: Historical Battles

    What was the formula for unit scale in historical battle?

    I must divide by what number the unit size?

  5. #5
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Historical Battles

    The ratio is about 1:25, but that may need to be tweaked for units like elephants.

  6. #6

    Default Re: Historical Battles

    So then a unit of 80 cavalry is equal to 2000 in real life?

  7. #7
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Historical Battles

    Indeed.

  8. #8
    Member Member Mithradates VI's Avatar
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    Default Re: Historical Battles

    Quote Originally Posted by Foot
    This is a problem because EB works using the -mod: shortcut and makes the battle editor unusable. I'm not sure if there is a way round this other than converting the EB mod back to the standard mod format (ie. copying over the data folder of RTW). This isn't as difficult as you might first imagine. All you need to do is use a proper text editor (I use Textpad) and search for the following phrase in all .txt files in the EB/data folder (including sub-folders).

    "eb/data/"

    This will bring up a tonne of files that all need to changed, so you need to open up each file seperately and use the search and replace function to change all instances of

    "eb/data/" to

    "data/"

    You will also come across lines that begin with "../eb/data/" and these need to be replaced with "../data/".

    After doing these all you need to do is copy all the content of eb/data to the vanilla data folder. Now just run the game as if it were vanilla. There may well be some teething problems, but as long as you have -show_err in the command line (this is why you should always you a shortcut to start a modded version of RTW), most of the errors will show up and you should be able to figure out what is wrong.

    I would recommend doing this on a copy of your EB folder and then copying the new and improved version into a clean copy of RTW somewhere else, just to be on the safe side. Use your normal version to play (so you can update it with patches) and use your new version for creating battles. I would also wait until our next patch comes out before attempting this, as this will have quite a lot of changes, and will mean you won't have to do it all again.

    If you have any problems let me know and I'll try and help further.

    Foot

    On a related note, is the EB team planning on creating more Historical Battles? If so, which would you guys do? It would be really nice to have an EB version of Trasimene or Carrhae....

  9. #9

    Default Re: Historical Battles

    I think abou was making the battle of Raphia, and I have almost all the units for a very famous battle of the Second Punic War.

  10. #10
    Civilizator Member Barigos's Avatar
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    Russia, Sauromatae steppes
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    Default Re: Historical Battles

    It seems there is a lot to script to make a really cool battle with great AI movements.Is there any tool for scripting battles or may be some research on this?It would be easier to script AI and your units with a special program rather than typing all those commands and coordinates by hands.Something like Battle editor,but used for battle_script generation.
    Also we can use more than one army on one side in historical battles.But this is question of performance.My pc won't handle more than 10000 anyway.
    In Vino Veritas!

  11. #11

    Default Re: Historical Battles

    I have no idea about scripting. I just made my reaserch and the battle will be between two armies using a scale of 1:25. I hope someone can help me with that in the future.

    Question.... Using 1:25

    2 cohorts = 1 legion?

    1 legion = 1 Roman army?

  12. #12

    Default Re: Historical Battles

    Can someone tell me if this is correct plz?


    Camillian, Polybian

    1 General
    2 units of velites
    2 units of Hastati
    2 units of Principes
    2 units of Triarii
    4 units of Italic infantry
    1 unit of Equites
    1 unit of Equites Extraordinarii or other Italic cavalry


    Parthian army composition (Based on the model of Carrhae)
    1000 cataphracts
    6-8000 horse archers

    Using EB units:

    1 unit of cataphracts (Zradha Pahlavans)
    6 units of horse archers (Pahlava Shivatir)

  13. #13
    Krusader's Nemesis Member abou's Avatar
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    Mar 2006
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    4,513

    Default Re: Historical Battles

    Thanks be to Foot and Moros. It worked like a charm, but was just time consuming.

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