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Thread: Martial Law

  1. #1
    Cynic Senior Member sapi's Avatar
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    Default Martial Law

    I was just reading the races thread and it occurred to me that it would be useful to be able to have an option to immediately increase public order and lock enemy agents in and out of the city which is still balanced in game terms.

    Thus i came up with this - an idea for a 'martial law' toggle.

    Pros:
    - huge increase in public order (at least a 100% increase)
    - no enemy agents can leave the city

    Cons:
    - after martial law is lifted, the city suffers a 5% public order penalty for every turn it was in place for the next 25 turns
    - no units or agents can be trained in the city for the duration
    - your agents cannot enter or leave the city (as that would break their cover)

    Any thoughts?

    I just figured i'd get this out there and let it be shot down mercilessly
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  2. #2

    Default Re: Martial Law

    It sounds interesting, but maybe a couple of things can be added. To impose such a strict law, the general in that settlement would have to be rather influential, in a "dready" way rather than "chiveric". So perhaps it can be an option just for generals with something like 5+ dread and declaring it would add another couple points of dread to his stats?

  3. #3
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Martial Law

    Can we then execute 1 in every 10 people because Milan attacked me once?

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  4. #4
    Cynic Senior Member sapi's Avatar
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    Default Re: Martial Law

    @dumas - i think it could go either way - either a very chivalrous general (the people will respect his wish and have confidence that it's necessary) or a widely feared one (people would rather not be summarily executed) should be necessary for it to be implemented
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Martial Law

    I'd think it make more sense if the bonus diminished in a shallow parabolic curve to show the increased resentment of the population until they start rioting. But there are no long-ranged effects of it except maybe the population hating the general. It'd also make sense to add a minimium garrison size to do this.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  6. #6
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Martial Law

    This is a good idea, but I'd offer a few points/suggestions.

    1. I like antisocialmunky's idea about diminishing returns. Make it slowly fade until it becomes a complete negative. Also, make the bonus relative to the size of the occupying force.
    2. Perhaps 0 the population growth, or cut it in half? Martial law implies the inability to properly socialize.
    3. Less of a penalty when martial law is raised. Perhaps a sliding scale that decreases, with the most dissatisfaction immediately after it's raised, then quickly fading away, or a flat scale that goes on for a few years. I think 25 is way too much.
    4. Bonus to find enemy agents.
    5. Perhaps different types of martial law. "Brutal" vs. "Chivarlrous" (for lack of a better term). Brutal elicits more order but increases general dread or decreases chivalry. Penalties when ML raised more severe. Chivalrous less order but increases chiv, less penalty when raised.
    6. Don't kill building rates for units of buildings. If anything I'd almost say increase them by 50% or so. Nothing would make me want to work harder or train harder than a bunch of guys with sharp pointy sticks willing to skewer you if you get out of line.
    7. Perhaps another tradeoff would be more order in the city, but more rebel armies appearing in the territory, indicative of people's dislike of martial law in the countryside. /shrug

    Cheers!

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    that which is his due."
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  7. #7
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Martial Law

    Good idea.
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  8. #8
    Member Member Musashi's Avatar
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    Default Re: Martial Law

    It should also drastically reduce the city's revenue. Drastically.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  9. #9

    Default Re: Martial Law

    Yeah - martial law would be bad for trade. Also, increase building times (harder to get materials) and perhaps stop regeneration of the unit pool.

  10. #10
    Cynic Senior Member sapi's Avatar
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    Default Re: Martial Law

    Nice ideas

    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  11. #11

    Default Re: Martial Law

    I like this idea a lot, but personally I find in M2TW that unrest is easily managed, in 10 or 11 campaigns I've yet to have a city (or castle) rebel. However I think this idea would work very well in RTW where unrest is a big problem.

    Cheers

  12. #12
    Upstanding Member rvg's Avatar
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    Default Re: Martial Law

    Martial Law should simply mean that the city uses castle statistics in terms of calculating both public order and economy.
    "And if the people raise a great howl against my barbarity and cruelty, I will answer that war is war and not popularity seeking. If they want peace, they and their relatives must stop the war." - William Tecumseh Sherman

    “The market, like the Lord, helps those who help themselves. But unlike the Lord, the market does not forgive those who know not what they do.” - Warren Buffett

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