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Thread: Roman Recruitment

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  1. #1

    Default Re: Roman Recruitment

    Quote Originally Posted by cunctator

    I could find no error in code. Has anybody else this problem? Or do you have renamed the city of Roma?
    I did rename Roma to Rome. I guess this is what caused the problem? Better switch the name back before the Marian reforms, though it is kinda nice to have a place I can retrain my Camillan units.

  2. #2
    Member Member cunctator's Avatar
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    Default Re: Roman Recruitment

    Yes, the script looks for a city named Roma and places a reform building there, if it does not already exist. If you rename cities the script can't recognize them anymore.

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Roman Recruitment

    If you rename 'Rome' to 'Roma', it will probably place the reform building at the end of the next turn.


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