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  1. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: City Mod

    First off, I'm probably going to wait to see if there will be a quickfix released.

    Second, this would conflict with other mods, so I'm thinking of making the first cohort "mod" a required.

    I'll also be changing some things so that you'll be able to build appropriate buildings in "smaller" cities (Examples: roads available at lower levels, education available lower), as well as some changes to manage squalor. (Examples: doubling garrison bonuses, giving law bonuses to educational facilities, giving extra bonuses to entertainment)

    Here are my thoughts on the cities (comments and suggestions welcome, even if you don't plan on downloading this):
    Huge City level:
    Rome, Athenai, Alexandreia, Seleukeia, Kart-Hadast
    Large City level:
    -Planned:
    Sparte, Pella, Capua, Antiocheia, Damaskos, Pergamon, Sinope, Syrakousai, Baktra
    -Maybe:
    Korinthos, Taras, Byzantion, Hierosolyma, Memphis, Mastia, Bibracte, Swebotraustastamnoz, Camulosadae, Sarmiszegethusa, "something in Media/Persis/Iran area"
    -I've thought about:
    Massalia, Susa, Persepolis, Ekbatana, Maryab, Hekatompylos, Oxtraca, Mediolanum
    City level:
    All but those below.
    Restricted toLarge Town level:
    Dumatha, Hibis, Ammonium, Augila, Garama, Cydaus, (not important but Tuat and Terhazza as well), maybe some in the plains...
    Town level:
    Everything can get this
    Last edited by MarcusAureliusAntoninus; 02-20-2007 at 05:47.


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