Quote Originally Posted by F for Fragging
But maybe you could make a separate version for barbarophiles and realismophiles then?
I wish the 'or' command would work so that I could make cities upgrade different for different cultures. (Places where civilized get huge, barbarians get large cities. Places where civilized get large cities, they get cities. And the base for barbarians was 'large_town'.) But it just won't work.

Another problem is if you remove the ability to build the 'city' level from barbarians, you get an error message. There is no actual error, it just gives you the message everytime you exit RomeTW.exe.

Though, maybe I should make an extreme one, with few walls, roads, and 'city' leveled cities.
Quote Originally Posted by F for Fragging
EDIT: BTW, maybe something should be done about the "Grower" trait and "Agriculturalist" ancillary (and possible more governer related stuff which boosts population growth) which boosts the population growth in the settlement, if the governor of that settlement has them? Do they do not interfere with your mod?
Well, those traits can be good. If you want a certain area to grow you can seen such a general to govern that province. But traits do seem to be one of the major reasons of growth in EB. Many times I've had a governor die, in a city that was previously balanced population growth, and have the city with something like -4% growth.