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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: City Mod

    Treverer:
    That's odd. When did the CTDs happen? Did you have any towns that were nearly revolting and after you got money you stablized?

    Ice:
    Well, you'll get the message whenever a city can upgrade, even if I have stopped the next level of upgrade. Rome should most definately be able to upgrade, though. I remember something like that happening to me once. I believe the problem is the map.rwm. Did you delete right after you installed this mini-mod (in the ...\Rome - Total War\EB\Data\world\maps\base\ folder)? Either way, delete again right now and reload your save.


  2. #2
    The Usual Member Ice's Avatar
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    Default Re: City Mod

    Quote Originally Posted by MarcusAureliusAntoninus
    Treverer:
    That's odd. When did the CTDs happen? Did you have any towns that were nearly revolting and after you got money you stablized?

    Ice:
    Well, you'll get the message whenever a city can upgrade, even if I have stopped the next level of upgrade. Rome should most definately be able to upgrade, though. I remember something like that happening to me once. I believe the problem is the map.rwm. Did you delete right after you installed this mini-mod (in the ...\Rome - Total War\EB\Data\world\maps\base\ folder)? Either way, delete again right now and reload your save.
    I tried, and it didn't work.

    Oh yeah, I have more info on the problem. It's pretty bad. I can't upgrade past a large town. I tried Baktra and a steppe faction. Both had the same problem. I'll get the message, but I can't build the correct building. I'm not sure what is up. I'll try deleting the map.rwm again though.



  3. #3
    The Usual Member Ice's Avatar
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    Default Re: City Mod

    Edit: Problem fixed. Apparently there were two map.rwms. I deleted them both this time and it worked. Go figure.
    Last edited by Ice; 08-07-2007 at 09:09.



  4. #4
    Uneasy with Command Member Treverer's Avatar
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    Wink Re: City Mod

    Quote Originally Posted by MarcusAureliusAntoninus
    Treverer:
    That's odd. When did the CTDs happen? Did you have any towns that were nearly revolting and after you got money you stablized?
    Well, I think I have localized the problem:
    I played with an 'older' savegame, the game hadn't the the mod at its start. Well, I kept (& keep) playing giving me enough money to stay in the plus at the end of each turn (Though I do not need it anymore ...).

    Call me cheater!

    EDIT: OMG, me too! The map.rmw (rwm, rmv, rvm, vrm, rrr, mmm, www, ... )
    Last edited by Treverer; 08-07-2007 at 09:59.
    Towards the end of the book, the Moties quote an old story from Herodotus:

    "Once there was a thief who was to be executed. As he was taken away he made a bargain with the king: In one year he would teach the king's favorite horse to sing hymns."
    "The other prisoners watched the thief singing to the horse and laughed. 'You will not succeed,' they told him. 'No one can.' To which the thief replied, 'I have a year, and who knows what will happen in that time. The king might die. The horse might die. I might die. And perhaps the horse will learn to sing.'"

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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: City Mod

    The map.rwm sure can cause things to act weird sometimes.


  6. #6
    Uneasy with Command Member Treverer's Avatar
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    Question Re: City Mod

    A simple question: why is this (sub-) mod integrated in EB? At least the ..., let's call it "city-stuff". Well, maybe I should ask "why is this 'city-stuff' not part of vanilla RTW?"
    Towards the end of the book, the Moties quote an old story from Herodotus:

    "Once there was a thief who was to be executed. As he was taken away he made a bargain with the king: In one year he would teach the king's favorite horse to sing hymns."
    "The other prisoners watched the thief singing to the horse and laughed. 'You will not succeed,' they told him. 'No one can.' To which the thief replied, 'I have a year, and who knows what will happen in that time. The king might die. The horse might die. I might die. And perhaps the horse will learn to sing.'"

  7. #7
    The Usual Member Ice's Avatar
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    Default Re: City Mod

    One more question: When you say "Romans Reforms altered", what exactly does that mean?



  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: City Mod

    Quote Originally Posted by Treverer
    A simple question: why is this (sub-) mod integrated in EB? At least the ..., let's call it "city-stuff". Well, maybe I should ask "why is this 'city-stuff' not part of vanilla RTW?"
    I'm sorry, I don't follow...
    Why didn't CA make city sizes limited to 'special' cities?
    Quote Originally Posted by Ice
    One more question: When you say "Romans Reforms altered", what exactly does that mean?
    I made them slightly easier to get. Moved the dates a bit. I think I put it 250, 200, & 150 instead of 242, 172, & 132.
    Last edited by MarcusAureliusAntoninus; 08-07-2007 at 21:38.


  9. #9
    The Usual Member Ice's Avatar
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    Default Re: City Mod

    Quote Originally Posted by MarcusAureliusAntoninus
    I'm sorry, I don't follow...
    Why didn't CA make city sizes limited to 'special' cities?

    I made them slightly easier to get. Moved the dates a bit. I think I put it 250, 200, & 150 instead of 242, 172, & 132.
    Oh nice. I never get the Marian troops because I always quit around 190 BC because I'm a gigantic superpower and it gets old. This should be fun.



  10. #10
    Uneasy with Command Member Treverer's Avatar
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    Cool Re: City Mod

    Quote Originally Posted by MarcusAureliusAntoninus
    I'm sorry, I don't follow...
    Why didn't CA make city sizes limited to 'special' cities?
    Ahh, the barriers of language ....

    What I was saying is, why did CA give every settlement the possibility to grow into ungovernable metropolises? Why not limiting the growth of (most) the settlements to a certain size? In vanilla endgames, your biggest challenge is the management of all your "large" & "huge cities".
    Towards the end of the book, the Moties quote an old story from Herodotus:

    "Once there was a thief who was to be executed. As he was taken away he made a bargain with the king: In one year he would teach the king's favorite horse to sing hymns."
    "The other prisoners watched the thief singing to the horse and laughed. 'You will not succeed,' they told him. 'No one can.' To which the thief replied, 'I have a year, and who knows what will happen in that time. The king might die. The horse might die. I might die. And perhaps the horse will learn to sing.'"

  11. #11
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: City Mod

    Quote Originally Posted by Treverer
    Ahh, the barriers of language ....

    What I was saying is, why did CA give every settlement the possibility to grow into ungovernable metropolises? Why not limiting the growth of (most) the settlements to a certain size? In vanilla endgames, your biggest challenge is the management of all your "large" & "huge cities".
    I know, some cities in vanilla are just completely unmanagable. Like Patavium and Tarsus. I remember I had to let them rebel, retake them, and slaughter them just to keep them from going crazy.

    For one thing, CA seems to make city size and technology level directly coorelated. Like population level and the ability to train elite units should have any connection. So for one thing, in vanilla, if you wanted any good units, you had to make all of your cities huge. In M2TW, you can't even train gunpowder units unless your city is huge.

    To me, I just don't like the look of huge cities covering the map, all equally populated, equally huge, equally important. But I'm rambling now...


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