what do you mean by most time?![]()
what do you mean by most time?![]()
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
![]()
(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
which files did you changed? so I can do it manually
cause I would like (enourmously) to be able to use this whit alex.exe whitout having to overwrite any file
![]()
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
![]()
(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Just dropping in to say I tried your mod for my last campaign. I'm in 226 by now and I must say, this city mod really adds to the game (although it actually takes away... ah the irony).
Anyway,... congrats and thank you on making this, MAA!
I seem to be having some problems. I downloaded Redmeths' modpack which includes this, the modified EBBS script that removes client rulers, and TW Fanatic's Phalanx/Chariot/Elephant mod. I also downloaded Konny's trait changes. My problem is that now all the cities cannot grow past a large town. Should I just re-download this and install it over what I already have?
I have a question: why can I not play with BI.exe when I installed it? (it CTD's as soon as it starts loading). the problem was specifically traced to this mod. it a nice mod though(I'm playing on RTW .exe now).![]()
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
Hi, I downloaded this city mod, however I noticed too late that I was wrong and I downloaded an old version.
however, instead of downloading the new version for EB 1.1, I replaced the original export_building file and then I edited it by adding the new resources (city, large and huge) at the start and by adding these resources as requirements for building specific palaces. The export_region file is the same of the mod.
However, the mod now doesn't work at 100%, since every city stops in the level before, so that, if a city in the regional file has city, large and huge as resources, that city stops at large level and when it reaches 24000 people I can't build the imperial palace and upgrade the city to huge level. The same for other cities, many of them may reach the city level but stop at large town, many may reach the large city level but stop at minor city.
I could simply replace the files with the 1.1 version of the mod, but since I' m interested in modding I would also understand what I forgot to edit, for having a better knowledge of files editing.
strange things, now I installed the 4.0 mod (every single file of the zip in the right folder) and I still can't upgrade cities, I also tried to start a new campaign with Romani, Rome is a minor city, I used cheats for increasing population to 12000, event to 30000, but no pro-consul palaces, I started a campaign with Qart-Hadast and I added almost a billion of people to Kart-Hadast, then I opened the city menu and no upgrades.
How could I get large and huge settlements?
Last edited by xee; 09-14-2008 at 21:22.
I'm sorry for my lack of replies. I haven't visited the forums much this passed summer and haven't been to this subforum for a month.
I thought you only need three large towns for the celtic reform. Since there are two the celts start with, this would require you to invade Germania, Italia, or Iberia to get the reforms. Since you need four, it is a bit harder. For anyone who wants it easier, you can just alter the EBBS_script.txt. ctrl-f should be able to help you find the correct area.
xee, you proabably need to delete the map.rwm and allow the game to remake it.
Is there a way to install this without losing land bridges? I put this on RTW + EB 1.1 and when I started a campaign I noticed that I could no longer walk into Sicily. Is that supposed to happen with this mod, or did I install something wrong?
Thanks.
I'm use CityMod 4.0a, playing Casse and now build up Bratosporios.
I notice two thing:
1. I can build factional MIC5 while it still "Large Town".
2. I can't build paved road, while the neighbour Cenabum (Large Town too) own by Aedui can build it.
So are the symptoms above correct??
Those are actually symptoms of standard EB. In EB, MIC/Barrack levels are not tied to city levels and you can build the full level of them at any city size. And, Casse does not get paved roads. The Celtic paved roads represent well maintained roads that were built in Gaul. No such comparable roads were ever built in Britain, so Casse does not get them.
Is this city mod good to go with the other following mini mods
1-spoilers of battle
2-AI unit formation
3-Forced diplomacy
and the installer made by ferromancer of EB/BI with night battles warcry and shield wall?
Ser mineiro é, antes de tudo, um estado de espírito.
El bien perdido
http://www.youtube.com/watch?v=XwfhJy6JwPg
A don Jose! Oriental en la vida e en la muerte tambien!
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
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