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  1. #1
    Clear the battlefield... Member Tarkus's Avatar
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    Default Re: City Mod

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    If you add the "huge" hidden resource to Capua in the descr_regions then delete the map.rwm (and don't start with the trivial script), Capua will be able to become huge but will not become so automatically. If you do as Mediolanicus suggested, then you should be able to get the population up and activate the reforms.
    Many thanks, MAA. Could you please be a little more specific about the mechanics of making this work? Specificially -- why would I dispense with starting with the trivial script? How do I do that -- by deleting it from the desktop shortcut? And do I just do this once and then restore the shortcut to its original form?

    And Mediolanicus suggested the "process_cq" command. I can do this with the console, but I'm afraid I don't know what that command does...can you help me out with this?

    Sorry for all the questions! Thanks again for your help. I really like the mod and definitely want to make it work with the reforms.
    I have seen the future and it is very much like the present, only longer -- Kehlog Albran, The Profit

  2. #2
    Guitar God Member Mediolanicus's Avatar
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    Default Re: City Mod

    Quote Originally Posted by Tarkus View Post
    Many thanks, MAA. Could you please be a little more specific about the mechanics of making this work? Specificially -- why would I dispense with starting with the trivial script? How do I do that -- by deleting it from the desktop shortcut? And do I just do this once and then restore the shortcut to its original form?

    And Mediolanicus suggested the "process_cq" command. I can do this with the console, but I'm afraid I don't know what that command does...can you help me out with this?

    Sorry for all the questions! Thanks again for your help. I really like the mod and definitely want to make it work with the reforms.

    I can't help you with the trivial script, because I didn't install it (it's helpfull for those who don't know anything about modding, but else it is an absolute pain in the ass).

    "process_cq City_Name" is indeed a console command. It completes all the buildings in the construction queue immediately. You can use this cheat on Capua every turn until the AI has decided to build the top tier gov building.
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  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: City Mod

    Every time you start the game with the trivial script, it will replace the map.rwm with a stock version of the file. Since you altered map files, you will need to get the game to generate a new map.rwm but it will not if the script replaces it.

    You can start the game without the script by simply starting EB using a desktop shortcut. Copy your RTW vanilla shortcut, right-click and choose "Properties", under the "Target" line add this to the end:
    -mod:eb
    This will make the shortcut start EB without the trivial script.

    If you want to use the trivial script again, you'll have to copy the newly generated map.rwm over the one used by the trivial script. It should be in a folder called sp_somethingorother.


  4. #4
    Member Member Svenn's Avatar
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    Default Re: City Mod

    Which mini-mods is this mod incompatible with?

    And is there any indicators that will show me that its downloaded succesfully that i can notice quickly?
    Last edited by Svenn; 05-22-2009 at 16:33.

  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: City Mod

    It matters what files other minimod alter to determine what it is incompatible with. Since many commonly altered files are altered in this minimod, it is not compatible with many minimods.

    To know if it is installed, start up the game and click on an unimportant city. Click the building browser. If there is no "Imperial Palace" listed along the top, meaning it cannot be built, then it was installed.


  6. #6
    Member Member Alexandros_III's Avatar
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    Default Re: City Mod

    1 Complaint. Why cant Athens be a huge city?????
    What time does not pervert, it destroys outright.
    From this we may conclude that there are no eternal truths, no limitless passions.
    There are only subtle deceptions.

    ~My brother's new book.

  7. #7
    Megas Moose Member Moosemanmoo's Avatar
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    Default Re: City Mod

    Quote Originally Posted by Alexandros_III View Post
    1 Complaint. Why cant Athens be a huge city?????
    Yeah I've noticed that too
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