
Originally Posted by
CamelGunner
Ok, thanks for all the input guys, it helps alot..
So should I destroy all my hospitaller guilds and then hope I get the Templars?
I just have a ton of hospitallers in the holy land as the British and I wanted to get some Templars down there to give them Mongols a good old fashioned fish 'n chips beatin'....
Code:
type Knights Hospitaller
dictionary Knights_Hospitaller ; Knights Hospitaller
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner unit hospitaller
soldier Knights_Hospitaller, 32, 0, 1
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight, free_upkeep_unit
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 9, 7, 0, metal
;stat_armour_ex 7, 8, 9, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, -2, -4, 0
stat_mental 11, normal, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 880, 250, 130, 100, 880, 4, 220
armour_ug_levels 3, 4, 5
armour_ug_models Knights_Hospitaller, Knights_Hospitaller_ug1, Knights_Hospitaller_ug2
ownership england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary
;unit_info 13, 0, 16
Code:
type Knights Templar
dictionary Knights_Templar ; Knights Templar
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner unit templars
soldier Knights_Templar, 32, 0, 1
mount mailed horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight, free_upkeep_unit
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 9, 7, 0, metal
;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, -2, -4, 0
stat_mental 11, impetuous, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 880, 250, 130, 100, 880, 4, 220
armour_ug_levels 3, 4
armour_ug_models Knights_Templar, Knights_Templar_ug1
ownership england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary
;unit_info 13, 0, 16
So... I guess you can get Templars if you really want, but in practicality they are nearly duplicates of each other. Templar may charge w/o orders and sometimes not follow orders though, which Hospitallers do not do (they're good boys). Also, Hospitallers have an extra level of armor upgrade that Templar do not have, and the Hospitaller chapter houses give a health bonus to the settlement where Templar houses do nothing good. So all in all you should keep your Hospitaller houses b/c they have several advantages over Templar, while Templar have none over them.
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